2.5
Quick bugfix; transform calls initTransformOrientation for all spacetypes, it now returns except for view3d. (Crash in grabbing nodes)
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@@ -437,6 +437,8 @@ void initTransformOrientation(bContext *C, TransInfo *t)
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float normal[3]={0.0, 0.0, 0.0};
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float plane[3]={0.0, 0.0, 0.0};
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if(v3d==NULL) return;
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switch(v3d->twmode) {
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case V3D_MANIP_GLOBAL:
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strcpy(t->spacename, "global");
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