Cleanup: spelling in comments, format

This commit is contained in:
Campbell Barton
2023-11-07 11:31:04 +11:00
parent c450b5f2b8
commit 1e66938d7a
5 changed files with 10 additions and 16 deletions

View File

@@ -394,7 +394,7 @@ class OBJECT_PT_visibility(ObjectButtonsPanel, Panel):
layout.separator()
col = layout.column(heading="Ray Visibility")
col.prop(ob, "visible_shadow", text="Shadow", toggle=False)
if ob.type in {'MESH', 'CURVE', 'SURFACE', 'META', 'FONT', 'CURVES', 'POINTCLOUD', 'VOLUME', 'LIGHT'}:
layout.separator()
col = layout.column(heading="Light Probes")

View File

@@ -788,12 +788,8 @@ bool isect_ray_line_v3(const float ray_origin[3],
/* Point in polygon. */
bool isect_point_poly_v2(const float pt[2],
const float verts[][2],
unsigned int nr);
bool isect_point_poly_v2_int(const int pt[2],
const int verts[][2],
unsigned int nr);
bool isect_point_poly_v2(const float pt[2], const float verts[][2], unsigned int nr);
bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], unsigned int nr);
/**
* Point in quad - only convex quads.

View File

@@ -1359,16 +1359,14 @@ int isect_line_sphere_v3(const float l1[3],
float r_p1[3],
float r_p2[3])
{
/* adapted for use in blender by Campbell Barton - 2011
/* Adapted for use in blender by Campbell Barton, 2011.
*
* atelier iebele abel - 2001
* <atelier@iebele.nl>
* http://www.iebele.nl
* `Atelier Iebele Abel <atelier@iebele.nl>` - 2001.
*
* sphere_line_intersection function adapted from:
* http://astronomy.swin.edu.au/pbourke/geometry/sphereline
* Paul Bourke <pbourke@swin.edu.au>
*/
* `Paul Bourke <pbourke@swin.edu.au>`. */
const float ldir[3] = {
l2[0] - l1[0],

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@@ -575,10 +575,10 @@ class ImageOperation : public NodeOperation {
}
}
/* Compositor image inputs are expected to be always premultiplied, so identify if the GPU
* texture returned by the image module is straight and needs to be premultiplied. An exception
/* Compositor image inputs are expected to be always pre-multiplied, so identify if the GPU
* texture returned by the image module is straight and needs to be pre-multiplied. An exception
* is when the image has an alpha mode of channel packed or alpha ignore, in which case, we
* always ignore premultiplication. */
* always ignore pre-multiplication. */
bool should_premultiply_alpha(ImageUser &image_user)
{
Image *image = get_image();

View File

@@ -64,7 +64,7 @@ std::string NodeParser::node_name(bool with_out_socket) const
{
auto valid_name = [](const std::string &name) {
/* Node name should suite to MatX and USD valid names.
* It shouldn't start from '_', due to error occured in Storm delegate. */
* It shouldn't start from '_', due to error occurred in Storm delegate. */
std::string res = MaterialX::createValidName(pxr::TfMakeValidIdentifier(name));
if (res[0] == '_') {
res = "node" + res;