Cleanup: spelling in comments
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@@ -53,7 +53,7 @@ TReturn metalrt_local_hit(constant KernelParamsMetal &launch_params_metal,
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if ((object != payload.local_object) || context.intersection_skip_self_local(payload.self, prim))
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{
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/* Only intersect with matching object and skip self-intersecton. */
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/* Only intersect with matching object and skip self-intersection. */
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result.accept = false;
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result.continue_search = true;
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return result;
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@@ -132,10 +132,10 @@ __anyhit__cycles_metalrt_local_hit_tri_prim(
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float2 barycentrics [[barycentric_coord]],
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float ray_tmax [[distance]])
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{
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// instance_id, aka the user_id has been removed. If we take this function we optimized the
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// SSS for starting traversal from a primitive acceleration structure instead of the root of the
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// global AS. this means we will always be intersecting the correct object no need for the userid
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// to check
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/* instance_id, aka the user_id has been removed. If we take this function we optimized the
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* SSS for starting traversal from a primitive acceleration structure instead of the root of the
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* global AS. this means we will always be intersecting the correct object no need for the
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* user-id to check */
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return metalrt_local_hit<TriangleIntersectionResult, METALRT_HIT_TRIANGLE>(
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launch_params_metal, payload, payload.local_object, primitive_id, barycentrics, ray_tmax);
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}
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@@ -26,7 +26,7 @@ def guess_player_path(preset):
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import winreg
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# NOTE: This can be removed if/when DJV adds their executable to the PATH.
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# See issue 449 on their github project page.
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# See issue 449 on their GITHUB project page.
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reg_path = r"SOFTWARE\Classes\djv\shell\open\command"
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reg_value = None
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try:
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@@ -206,8 +206,9 @@ void poseAnim_mapping_autoKeyframe(struct bContext *C,
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float cframe);
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/**
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* Find the next F-Curve for a PoseChannel with matching path...
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* - path is not just the pfl rna_path, since that path doesn't have property info yet.
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* Find the next F-Curve for a PoseChannel with matching path.
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* - `path` is not just the #tPChanFCurveLink (`pfl`) rna_path,
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* since that path doesn't have property info yet.
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*/
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LinkData *poseAnim_mapping_getNextFCurve(ListBase *fcuLinks, LinkData *prev, const char *path);
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@@ -1014,7 +1014,7 @@ void ui_draw_but_VECTORSCOPE(ARegion * /*region*/,
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static void ui_draw_colorband_handle_tri(uint pos, float x1, float y1, float halfwidth)
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{
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/* Halfwidth equals height for better AA with 45 degree slope. */
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/* Half-width equals height for better AA with 45 degree slope. */
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immBegin(GPU_PRIM_TRIS, 3);
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immVertex2f(pos, x1 + halfwidth, y1);
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immVertex2f(pos, x1, y1 + halfwidth);
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@@ -454,7 +454,7 @@ static bool buttons_context_path_brush(const bContext *C, ButsContextPath *path)
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if (RNA_struct_is_a(ptr->type, &RNA_Brush)) {
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return true;
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}
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/* if we have a scene, use the toolsettings brushes */
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/* If we have a scene, use the tool-settings brushes. */
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if (buttons_context_path_scene(path)) {
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Scene *scene = static_cast<Scene *>(path->ptr[path->len - 1].data);
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@@ -2280,7 +2280,7 @@ static void constraint_fn(int event, TreeElement *te, TreeStoreElem * /*tselem*/
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/* there's no active constraint now, so make sure this is the case */
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BKE_constraints_active_set(&ob->constraints, nullptr);
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/* needed to set the flags on posebones correctly */
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/* Needed to set the flags on pose-bones correctly. */
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ED_object_constraint_update(bmain, ob);
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WM_event_add_notifier(C, NC_OBJECT | ND_CONSTRAINT | NA_REMOVED, ob);
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@@ -3641,7 +3641,7 @@ static int outliner_operator_menu(bContext *C, const char *opname)
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uiPopupMenu *pup = UI_popup_menu_begin(C, WM_operatortype_name(ot, nullptr).c_str(), ICON_NONE);
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uiLayout *layout = UI_popup_menu_layout(pup);
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/* set this so the default execution context is the same as submenus */
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/* Set this so the default execution context is the same as sub-menus. */
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uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN);
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if (WM_operator_poll(C, ot)) {
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@@ -129,7 +129,7 @@ bool validSnap(const TransInfo *t)
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void transform_snap_flag_from_modifiers_set(TransInfo *t)
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{
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if (ELEM(t->spacetype, SPACE_GRAPH, SPACE_ACTION, SPACE_NLA)) {
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/* Those spacetypes define their own invert behaviour instead of toggling it on/off. */
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/* Those space-types define their own invert behavior instead of toggling it on/off. */
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return;
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}
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SET_FLAG_FROM_TEST(t->tsnap.flag,
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@@ -666,7 +666,7 @@ typedef enum eBConstraint_Types {
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/* bConstraint->flag */
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/* flags 0x2 (1 << 1) and 0x8 (1 << 3) were used in past */
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/* flag 0x20 (1 << 5) was used to indicate that a constraint was evaluated
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* using a 'local' hack for posebones only. */
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* using a 'local' hack for pose-bones only. */
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typedef enum eBConstraint_Flags {
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#ifdef DNA_DEPRECATED_ALLOW
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/* Expansion for old box constraint layouts. Just for versioning. */
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@@ -161,7 +161,7 @@ typedef struct bNodeTreeInterfacePanel {
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/**
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* Create a copy of items in the span and add them to the interface.
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* \note This does not generate new identifiers for items, use only for identital copies.
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* \note This does not generate new identifiers for items, use only for identical copies.
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*/
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void copy_from(blender::Span<const bNodeTreeInterfaceItem *> items_src, int flag);
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/** Remove all items from the panel. */
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@@ -216,7 +216,7 @@ typedef struct Sequence {
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/* pointers for effects: */
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struct Sequence *seq1, *seq2, *seq3;
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/** List of strips for metastrips. */
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/** List of strips for meta-strips. */
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ListBase seqbase;
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ListBase channels; /* SeqTimelineChannel */
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