Fix face mask edge select drawing

All edges were drawing black.
This commit is contained in:
Campbell Barton
2019-05-17 14:11:22 +10:00
parent 42cd07c28c
commit 1f22a20d5f

View File

@@ -161,7 +161,7 @@ static void PAINT_TEXTURE_engine_init(void *UNUSED(vedata))
datatoc_paint_wire_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, "#define VERTEX_MODE\n", NULL},
.defs = (const char *[]){sh_cfg_data->def, "#define USE_SELECT\n", NULL},
});
sh_data->face_select_overlay = GPU_shader_create_from_arrays({