Fix face mask edge select drawing
All edges were drawing black.
This commit is contained in:
@@ -161,7 +161,7 @@ static void PAINT_TEXTURE_engine_init(void *UNUSED(vedata))
|
||||
datatoc_paint_wire_vert_glsl,
|
||||
NULL},
|
||||
.frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
|
||||
.defs = (const char *[]){sh_cfg_data->def, "#define VERTEX_MODE\n", NULL},
|
||||
.defs = (const char *[]){sh_cfg_data->def, "#define USE_SELECT\n", NULL},
|
||||
});
|
||||
|
||||
sh_data->face_select_overlay = GPU_shader_create_from_arrays({
|
||||
|
||||
Reference in New Issue
Block a user