Fix assert when load file with shading enabled
Credits for this fix goes to Clément Foucault.
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@@ -92,9 +92,6 @@ void DRW_gpencil_multisample_ensure(GPENCIL_Data *vedata, int rect_w, int rect_h
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GPU_ATTACHMENT_TEXTURE(txl->multisample_depth),
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GPU_ATTACHMENT_TEXTURE(txl->multisample_color)
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});
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if (!GPU_framebuffer_check_valid(fbl->multisample_fb, NULL)) {
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GPU_framebuffer_free(fbl->multisample_fb);
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}
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}
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}
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}
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