Fix Cycles kernel build without render passes support.

This commit is contained in:
Brecht Van Lommel
2016-07-17 18:09:58 +02:00
parent 277cb12395
commit 20ec6bc166
3 changed files with 22 additions and 21 deletions

View File

@@ -50,7 +50,7 @@ ccl_device_inline void bsdf_eval_init(BsdfEval *eval, ClosureType type, float3 v
else
eval->diffuse = value;
#else
*eval = value;
eval->diffuse = value;
#endif
}
@@ -80,7 +80,7 @@ void bsdf_eval_accum(BsdfEval *eval, ClosureType type, float3 value)
else
eval->diffuse += value;
#else
*eval += value;
eval->diffuse += value;
#endif
}
@@ -98,7 +98,7 @@ ccl_device_inline bool bsdf_eval_is_zero(BsdfEval *eval)
else
return is_zero(eval->diffuse);
#else
return is_zero(*eval);
return is_zero(eval->diffuse);
#endif
}
@@ -117,7 +117,7 @@ ccl_device_inline void bsdf_eval_mul(BsdfEval *eval, float3 value)
else
eval->diffuse *= value;
#else
*eval *= value;
eval->diffuse *= value;
#endif
}
@@ -172,7 +172,7 @@ ccl_device_inline void path_radiance_init(PathRadiance *L, int use_light_pass)
else
L->emission = make_float3(0.0f, 0.0f, 0.0f);
#else
*L = make_float3(0.0f, 0.0f, 0.0f);
L->emission = make_float3(0.0f, 0.0f, 0.0f);
#endif
}
@@ -207,7 +207,7 @@ ccl_device_inline void path_radiance_bsdf_bounce(PathRadiance *L, ccl_addr_space
else
*throughput *= bsdf_eval->diffuse*inverse_pdf;
#else
*throughput *= *bsdf_eval*inverse_pdf;
*throughput *= bsdf_eval->diffuse*inverse_pdf;
#endif
}
@@ -225,7 +225,7 @@ ccl_device_inline void path_radiance_accum_emission(PathRadiance *L, float3 thro
else
L->emission += throughput*value;
#else
*L += throughput*value;
L->emission += throughput*value;
#endif
}
@@ -246,7 +246,7 @@ ccl_device_inline void path_radiance_accum_ao(PathRadiance *L, float3 throughput
else
L->emission += throughput*bsdf*ao;
#else
*L += throughput*bsdf*ao;
L->emission += throughput*bsdf*ao;
#endif
}
@@ -277,7 +277,7 @@ ccl_device_inline void path_radiance_accum_light(PathRadiance *L, float3 through
else
L->emission += throughput*bsdf_eval->diffuse*shadow;
#else
*L += throughput*(*bsdf_eval)*shadow;
L->emission += throughput*bsdf_eval->diffuse*shadow;
#endif
}
@@ -295,7 +295,7 @@ ccl_device_inline void path_radiance_accum_background(PathRadiance *L, float3 th
else
L->emission += throughput*value;
#else
*L += throughput*value;
L->emission += throughput*value;
#endif
}
@@ -441,7 +441,7 @@ ccl_device_inline float3 path_radiance_clamp_and_sum(KernelGlobals *kg, PathRadi
else
L_sum = L->emission;
#else
L_sum = *L;
L_sum = L->emission;
#endif
/* Reject invalid value */
@@ -477,7 +477,7 @@ ccl_device_inline void path_radiance_accum_sample(PathRadiance *L, PathRadiance
L->shadow += L_sample->shadow*fac;
L->mist += L_sample->mist*fac;
#else
*L += *L_sample * fac;
L->emission += L_sample->emission * fac;
#endif
}

View File

@@ -387,12 +387,13 @@ typedef enum BakePassFilterCombos {
BAKE_FILTER_SUBSURFACE_INDIRECT = (BAKE_FILTER_INDIRECT | BAKE_FILTER_SUBSURFACE),
} BakePassFilterCombos;
#ifdef __PASSES__
typedef ccl_addr_space struct PathRadiance {
#ifdef __PASSES__
int use_light_pass;
#endif
float3 emission;
#ifdef __PASSES__
float3 background;
float3 ao;
@@ -426,25 +427,23 @@ typedef ccl_addr_space struct PathRadiance {
float4 shadow;
float mist;
#endif
} PathRadiance;
typedef struct BsdfEval {
#ifdef __PASSES__
int use_light_pass;
#endif
float3 diffuse;
#ifdef __PASSES__
float3 glossy;
float3 transmission;
float3 transparent;
float3 subsurface;
float3 scatter;
} BsdfEval;
#else
typedef ccl_addr_space float3 PathRadiance;
typedef float3 BsdfEval;
#endif
} BsdfEval;
/* Shader Flag */

View File

@@ -109,6 +109,7 @@ void KERNEL_FUNCTION_FULL_NAME(shader)(KernelGlobals *kg,
{
if(type >= SHADER_EVAL_BAKE) {
kernel_assert(output_luma == NULL);
#ifdef __BAKING__
kernel_bake_evaluate(kg,
input,
output,
@@ -117,6 +118,7 @@ void KERNEL_FUNCTION_FULL_NAME(shader)(KernelGlobals *kg,
i,
offset,
sample);
#endif
}
else {
kernel_shader_evaluate(kg,