Fix for [#20168] Particle velocity display toggle issue

Thanks Alan Taylor for the initial patch
This commit is contained in:
Matt Ebb
2009-12-03 00:42:02 +00:00
parent 5e5d05b8dd
commit 22290fbbbb

View File

@@ -3795,6 +3795,10 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
pdd->vedata = MEM_callocN(2 * (totpart + totchild) * 3 * sizeof(float), "particle_vedata");
need_v = 1;
} else if (pdd->vedata) {
/* velocity data not needed, so free it */
MEM_freeN(pdd->vedata);
pdd->vedata= NULL;
}
pdd->vd= pdd->vdata;
@@ -3954,7 +3958,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(drawn) {
/* additional things to draw for each particle */
/* (velocity, size and number) */
if(pdd->vedata){
if((part->draw & PART_DRAW_VEL) && pdd->vedata){
VECCOPY(pdd->ved,state.co);
pdd->ved+=3;
VECCOPY(vel,state.vel);
@@ -4193,14 +4197,8 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obj
glDisable(GL_DEPTH_TEST);
/* get selection theme colors */
UI_GetThemeColor3ubv(TH_VERTEX_SELECT, sel);
UI_GetThemeColor3ubv(TH_VERTEX, nosel);
sel_col[0]=(float)sel[0]/255.0f;
sel_col[1]=(float)sel[1]/255.0f;
sel_col[2]=(float)sel[2]/255.0f;
nosel_col[0]=(float)nosel[0]/255.0f;
nosel_col[1]=(float)nosel[1]/255.0f;
nosel_col[2]=(float)nosel[2]/255.0f;
UI_GetThemeColor3fv(TH_VERTEX_SELECT, sel_col);
UI_GetThemeColor3fv(TH_VERTEX, nosel_col);
/* draw paths */
if(timed) {