Cleanup: Combine two if statements in the VSE retiming code

This commit is contained in:
Sebastian Parborg
2024-07-12 16:56:11 +02:00
parent c1f701762b
commit 231f1d719f

View File

@@ -320,11 +320,7 @@ void sequencer_retiming_draw_continuity(const TimelineDrawContext *timeline_ctx,
float key_position = UI_view2d_view_to_region_x(v2d, key_x_get(scene, seq, &key));
float prev_key_position = UI_view2d_view_to_region_x(v2d, key_x_get(scene, seq, &key - 1));
if (prev_key_position > right_handle_position) {
/* Don't draw highlights for out of bounds retiming keys. */
continue;
}
if (key_position < left_handle_position) {
if (prev_key_position > right_handle_position || key_position < left_handle_position) {
/* Don't draw highlights for out of bounds retiming keys. */
continue;
}