Fix: Eevee SSS not rendering as expected
Remove forcing separate albedo when rendering. It was creating confusion.
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@@ -76,11 +76,6 @@ int EEVEE_subsurface_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
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effects->sss_separate_albedo = (scene_eval->eevee.flag & SCE_EEVEE_SSS_SEPARATE_ALBEDO) != 0;
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common_data->sss_jitter_threshold = scene_eval->eevee.sss_jitter_threshold;
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/* Force separate albedo for final render */
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if (DRW_state_is_image_render()) {
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effects->sss_separate_albedo = true;
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}
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/* Shaders */
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if (!e_data.sss_sh[0]) {
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eevee_create_shader_subsurface();
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