Bge fix [#33016] Blender crashes when I start the game engine
Caused by a bit of a disconnect from the BGE mesh and BMesh.
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@@ -1587,6 +1587,21 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
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if (mf->v4 && vert_tag_array[mf->v4] == false) {vert_tag_array[mf->v4] = true; tot_bt_verts++;}
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}
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}
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/* Can happen with ngons */
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if (!tot_bt_verts) {
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m_shapeType = PHY_SHAPE_NONE;
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m_meshObject = NULL;
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m_vertexArray.clear();
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m_polygonIndexArray.clear();
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m_triFaceArray.clear();
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m_triFaceUVcoArray.clear();
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if (free_dm) {
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dm->release(dm);
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dm = NULL;
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}
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return false;
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}
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m_vertexArray.resize(tot_bt_verts*3);
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@@ -1662,6 +1677,21 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
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}
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}
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/* Can happen with ngons */
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if (!tot_bt_verts) {
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m_shapeType = PHY_SHAPE_NONE;
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m_meshObject = NULL;
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m_vertexArray.clear();
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m_polygonIndexArray.clear();
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m_triFaceArray.clear();
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m_triFaceUVcoArray.clear();
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if (free_dm) {
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dm->release(dm);
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dm = NULL;
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}
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return false;
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}
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m_vertexArray.resize(tot_bt_verts*3);
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m_polygonIndexArray.resize(tot_bt_tris);
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m_triFaceArray.resize(tot_bt_tris*3);
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