3D Texturing: Remove actual invocation of print_debug.
Was a mistake as only the function should have landed in master.
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@@ -1348,7 +1348,6 @@ void UVIslands::extend_borders(const MeshData &mesh_data, const UVIslandsMask &i
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ushort index = 0;
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for (UVIsland &island : islands) {
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island.extend_border(mesh_data, islands_mask, index++);
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island.print_debug(mesh_data);
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}
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}
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