Cleaned up AO influence controls. These buttons had no labels, and were aligned strangely. Also made mist intensity a slider, since it's a percentage.
This commit is contained in:
William Reynish
2009-07-30 08:30:57 +00:00
parent ade8f5197a
commit 249c5fcddc

View File

@@ -86,7 +86,7 @@ class WORLD_PT_mist(WorldButtonsPanel):
flow.itemR(world.mist, "start")
flow.itemR(world.mist, "depth")
flow.itemR(world.mist, "height")
flow.itemR(world.mist, "intensity")
flow.itemR(world.mist, "intensity", slider=True)
layout.itemR(world.mist, "falloff")
@@ -163,12 +163,21 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
col.itemR(ao, "pixel_cache")
col.itemR(ao, "correction")
col = layout.column(align=True)
col = layout.column()
col.itemL(text="Influence:")
row = col.row()
row.itemR(ao, "blend_mode", text="")
row.itemR(ao, "color", text="")
row.itemR(ao, "energy", text="")
col.row().itemR(ao, "blend_mode", expand=True)
split = layout.split()
col = split.column()
col.itemR(ao, "energy")
col = split.column()
colsub = col.split(percentage=0.3)
colsub.itemL(text="Color:")
colsub.itemR(ao, "color", text="")
bpy.types.register(WORLD_PT_context_world)
bpy.types.register(WORLD_PT_preview)