Fix T48728, part 2: Vertex colors not shown in texture mode
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@@ -986,6 +986,10 @@ static void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d
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else if ((ob->mode & OB_MODE_TEXTURE_PAINT) == 0) {
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dm_draw_flag |= DM_DRAW_USE_COLORS;
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}
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} else {
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if ((ob->mode & OB_MODE_TEXTURE_PAINT) == 0) {
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dm_draw_flag |= DM_DRAW_USE_COLORS;
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}
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}
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