Cleanup: use float math funcs
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@@ -2238,7 +2238,7 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o
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}
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/* compute scale factor for xz axes from this value */
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final_scale = sqrt(bulge);
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final_scale = sqrtf(bulge);
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}
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else {
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/* no scaling, so scale factor is simple */
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@@ -1964,7 +1964,7 @@ static float angle_2d_clockwise(const float p1[2], const float p2[2], const floa
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v1[0] = p1[0] - p2[0]; v1[1] = p1[1] - p2[1];
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v2[0] = p3[0] - p2[0]; v2[1] = p3[1] - p2[1];
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return -atan2(v1[0] * v2[1] - v1[1] * v2[0], v1[0] * v2[0] + v1[1] * v2[1]);
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return -atan2f(v1[0] * v2[1] - v1[1] * v2[0], v1[0] * v2[0] + v1[1] * v2[1]);
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}
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#endif
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@@ -1022,7 +1022,7 @@ static void paint_stroke_line_constrain (PaintStroke *stroke, float mouse[2])
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float angle, len, res;
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sub_v2_v2v2(line, mouse, stroke->last_mouse_position);
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angle = atan2(line[1], line[0]);
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angle = atan2f(line[1], line[0]);
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len = len_v2(line);
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/* divide angle by PI/4 */
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