Fix: EEVEE-Next: Broken capture shader compilation
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@@ -24,7 +24,7 @@ void main()
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}
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ClosureLightStack stack;
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stack.cl[0].N = gbuf.surface_N;
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stack.cl[0].N = gbuf.data.surface_N;
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stack.cl[0].ltc_mat = LTC_LAMBERT_MAT;
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stack.cl[0].type = LIGHT_DIFFUSE;
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