Add NULL check to Object.pose from 6eb2f71875
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@@ -583,7 +583,9 @@ static bool ED_object_editmode_load_free_ex(Main *bmain,
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if (load_data == false) {
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/* Don't keep unused pose channels created by duplicating bones
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* which may have been deleted/undone, see: T87631. */
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BKE_pose_channels_clear_with_null_bone(obedit->pose, true);
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if (obedit->pose != NULL) {
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BKE_pose_channels_clear_with_null_bone(obedit->pose, true);
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}
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}
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}
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/* TODO(sergey): Pose channels might have been changed, so need
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