ISO C90 fix
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@@ -1899,10 +1899,7 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
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TexResult ttexr = {0, 0, 0, 0, 0, texres->talpha, NULL}; // temp TexResult
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const int fromrgb = ((tex->type == TEX_IMAGE) || ((tex->flag & TEX_COLORBAND)!=0));
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// TODO: solve this Hscale issue more elegantly.
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float Hscale = 0.1f * Tnor*mtex->norfac; // factor 0.1 proved to look like the previous bump code
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if( mtex->texflag & MTEX_BUMP_TEXTURESPACE )
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Hscale *= 130.0f;
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// 2 channels for 2D texture and 3 for 3D textures.
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const int nr_channels = (mtex->texco == TEXCO_UV)? 2 : 3;
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@@ -1913,6 +1910,10 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
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float *nvec = texres->nor;
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texres->nor = NULL;
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// TODO: solve this Hscale issue more elegantly.
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if( mtex->texflag & MTEX_BUMP_TEXTURESPACE )
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Hscale *= 130.0f;
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if(!(mtex->texflag & MTEX_5TAP_BUMP)) {
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// compute height derivatives with respect to output image pixel coordinates x and y
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float STll[3], STlr[3], STul[3];
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