Do not allow empty material slots in texture painting.

Any mfaces using those materials will cause a crash.
This commit is contained in:
Antony Riakiotakis
2014-08-27 13:54:02 +02:00
parent 4f4997cb03
commit 2a15ecdb5d

View File

@@ -1349,38 +1349,34 @@ void paint_proj_mesh_data_ensure(bContext *C, Object *ob, wmOperator *op)
{
Mesh *me;
int layernum;
bool add_material = false;
ImagePaintSettings *imapaint = &(CTX_data_tool_settings(C)->imapaint);
Brush *br = BKE_paint_brush(&imapaint->paint);
/* no material, add one */
if (ob->totcol == 0) {
add_material = true;
Material *ma = BKE_material_add(CTX_data_main(C), "Material");
/* no material found, just assign to first slot */
assign_material(ob, ma, 1, BKE_MAT_ASSIGN_USERPREF);
proj_paint_add_slot(C, ma, NULL);
}
else {
/* there may be material slots but they may be empty, check */
bool has_material = false;
int i;
for (i = 1; i < ob->totcol + 1; i++) {
Material *ma = give_current_material(ob, i);
if (ma) {
has_material = true;
if (!ma->texpaintslot) {
proj_paint_add_slot(C, ma, NULL);
}
}
else {
Material *ma = BKE_material_add(CTX_data_main(C), "Material");
/* no material found, just assign to first slot */
assign_material(ob, ma, i, BKE_MAT_ASSIGN_USERPREF);
proj_paint_add_slot(C, ma, NULL);
}
}
if (!has_material)
add_material = true;
}
if (add_material) {
Material *ma = BKE_material_add(CTX_data_main(C), "Material");
/* no material found, just assign to first slot */
assign_material(ob, ma, 1, BKE_MAT_ASSIGN_USERPREF);
proj_paint_add_slot(C, ma, NULL);
}
me = BKE_mesh_from_object(ob);
@@ -1460,7 +1456,7 @@ static int texture_paint_toggle_exec(bContext *C, wmOperator *op)
}
}
}
ob->mode |= mode_flag;
BKE_paint_init(&scene->toolsettings->imapaint.paint, PAINT_CURSOR_TEXTURE_PAINT);