Refactor: Remove TODO and use constexpr when converting edit bones
No functional changes. This deals with the TODO `/* TODO(sergey): How to ensure this is a constexpr? */` by just making it a `constexpr`. The line in question was `square_f(0.000001f)` so the constexpr is just `0.000001f * 0.000001f` Pull Request: https://projects.blender.org/blender/blender/pulls/142872
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committed by
Christoph Lendenfeld
parent
beb062949b
commit
2a68d9a9a8
@@ -667,11 +667,11 @@ void ED_armature_from_edit(Main *bmain, bArmature *arm)
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arm->act_bone = nullptr;
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/* Remove zero sized bones, this gives unstable rest-poses. */
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constexpr float bone_length_threshold = 0.000001f * 0.000001f;
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for (eBone = static_cast<EditBone *>(arm->edbo->first); eBone; eBone = neBone) {
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float len_sq = len_squared_v3v3(eBone->head, eBone->tail);
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neBone = eBone->next;
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/* TODO(sergey): How to ensure this is a `constexpr`? */
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if (len_sq <= square_f(0.000001f)) { /* FLT_EPSILON is too large? */
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if (len_sq <= bone_length_threshold) { /* FLT_EPSILON is too large? */
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/* Find any bones that refer to this bone */
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LISTBASE_FOREACH (EditBone *, fBone, arm->edbo) {
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if (fBone->parent == eBone) {
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