improvement to the DOF node, after blurring the radius buffer (derived from the depth), overlay with the original so pixels in focus are not mixed with out of focus pixels.
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@@ -73,11 +73,14 @@ void DefocusNode::convertToOperations(ExecutionSystem *graph, CompositorContext
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this->getInputSocket(1)->relinkConnections(converter->getInputSocket(0), 1, graph);
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graph->addOperation(converter);
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FastGaussianBlurValueOperation * blur = new FastGaussianBlurValueOperation();
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FastGaussianBlurValueOperation *blur = new FastGaussianBlurValueOperation();
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addLink(graph, converter->getOutputSocket(0), blur->getInputSocket(0));
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graph->addOperation(blur);
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radiusOperation = blur;
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converter->setPostBlur(blur);
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/* maintain close pixels so far Z values don't bleed into the foreground */
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blur->setOverlay(FAST_GAUSS_OVERLAY_MIN);
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}
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BokehImageOperation *bokeh = new BokehImageOperation();
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@@ -277,6 +277,28 @@ void *FastGaussianBlurValueOperation::initializeTileData(rcti *rect)
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MemoryBuffer *newBuf = (MemoryBuffer *)this->m_inputprogram->initializeTileData(rect);
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MemoryBuffer *copy = newBuf->duplicate();
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FastGaussianBlurOperation::IIR_gauss(copy, this->m_sigma, 0, 3);
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if (this->m_overlay == FAST_GAUSS_OVERLAY_MIN) {
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float *src = newBuf->getBuffer();
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float *dst = copy->getBuffer();
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for (int i = copy->getWidth() * copy->getHeight() * COM_NUMBER_OF_CHANNELS; i != 0; i--, src++, dst++) {
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if (*src < *dst) {
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*dst = *src;
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}
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}
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}
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else if (this->m_overlay == FAST_GAUSS_OVERLAY_MAX) {
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float *src = newBuf->getBuffer();
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float *dst = copy->getBuffer();
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for (int i = copy->getWidth() * copy->getHeight() * COM_NUMBER_OF_CHANNELS; i != 0; i--, src++, dst++) {
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if (*src > *dst) {
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*dst = *src;
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}
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}
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}
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// newBuf->
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this->m_iirgaus = copy;
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}
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unlockMutex();
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@@ -42,11 +42,23 @@ public:
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void initExecution();
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};
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enum {
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FAST_GAUSS_OVERLAY_MIN = -1,
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FAST_GAUSS_OVERLAY_NONE = 0,
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FAST_GAUSS_OVERLAY_MAX = 1
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};
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class FastGaussianBlurValueOperation : public NodeOperation {
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private:
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float m_sigma;
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MemoryBuffer *m_iirgaus;
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SocketReader *m_inputprogram;
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/**
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* -1: re-mix with darker
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* 0: do nothing
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* 1 re-mix with lighter */
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int m_overlay;
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public:
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FastGaussianBlurValueOperation();
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bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
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@@ -56,6 +68,9 @@ public:
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void deinitExecution();
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void initExecution();
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void setSigma(float sigma) { this->m_sigma = sigma; }
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/* used for DOF blurring ZBuffer */
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void setOverlay(int overlay) { this->m_overlay = overlay; }
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};
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#endif
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