== Sculpt ==

Added bilinear filtering to sculpt brushes when accessing textures.
This commit is contained in:
Nicholas Bishop
2008-01-31 23:22:57 +00:00
parent 2fc05a1f38
commit 2aa1857020

View File

@@ -714,13 +714,40 @@ float to_deg(const float rad)
}
/* Get a pixel from the texcache at (px, py) */
unsigned *get_texcache_pixel(const SculptSession *ss, int px, int py)
static unsigned char get_texcache_pixel(const SculptSession *ss, int px, int py)
{
if(px < 0) px= 0;
if(py < 0) py= 0;
if(px > ss->texcache_w - 1) px= ss->texcache_w - 1;
if(py > ss->texcache_h - 1) py= ss->texcache_h - 1;
return ss->texcache + py * ss->texcache_w + px;
unsigned *p;
p = ss->texcache + py * ss->texcache_w + px;
return ((unsigned char*)(p))[0];
}
static float get_texcache_pixel_bilinear(const SculptSession *ss, float u, float v)
{
int x, y, x2, y2;
const int tc_max = TC_SIZE - 1;
float urat, vrat, uopp;
if(u < 0) u = 0;
else if(u >= TC_SIZE) u = tc_max;
if(v < 0) v = 0;
else if(v >= TC_SIZE) v = tc_max;
x = floor(u);
y = floor(v);
x2 = x + 1;
y2 = y + 1;
if(x2 > TC_SIZE) x2 = tc_max;
if(y2 > TC_SIZE) y2 = tc_max;
urat = u - x;
vrat = v - y;
uopp = 1 - urat;
return ((get_texcache_pixel(ss, x, y) * uopp +
get_texcache_pixel(ss, x2, y) * urat) * (1 - vrat) +
(get_texcache_pixel(ss, x, y2) * uopp +
get_texcache_pixel(ss, x2, y2) * urat) * vrat) / 255.0;
}
/* Return a multiplier for brush strength on a particular vertex. */
@@ -751,12 +778,9 @@ float tex_strength(BrushAction *a, float *point, const float len,const unsigned
externtex(&mtex,point,&avg,&jnk,&jnk,&jnk,&jnk);
}
else if(ss->texcache) {
const short bsize= sculptmode_brush()->size * 2;
const short half= sculptmode_brush()->size;
const float bsize= sculptmode_brush()->size * 2;
const float rot= to_rad(sculpt_tex_angle());
const unsigned tcw = ss->texcache_w, tch = ss->texcache_h;
int px, py;
unsigned i, *p;
float flip[3], point_2d[2];
/* If the active area is being applied for symmetry, flip it
@@ -789,25 +813,19 @@ float tex_strength(BrushAction *a, float *point, const float len,const unsigned
px %= sx-1;
if(sy != 1)
py %= sy-1;
p= get_texcache_pixel(ss, tcw*px/sx, tch*py/sy);
avg= get_texcache_pixel_bilinear(ss, TC_SIZE*px/sx, TC_SIZE*py/sy);
} else {
float fx= (point_2d[0] - a->mouse[0] + half) * (tcw*1.0f/bsize) - tcw/2;
float fy= (point_2d[1] - a->mouse[1] + half) * (tch*1.0f/bsize) - tch/2;
float fx= (point_2d[0] - a->mouse[0]) / bsize;
float fy= (point_2d[1] - a->mouse[1]) / bsize;
float angle= atan2(fy, fx) - rot;
float len= sqrtf(fx*fx + fy*fy);
px= tcw/2 + len * cos(angle);
py= tch/2 + len * sin(angle);
fx = len * cos(angle) + 0.5;
fy = len * sin(angle) + 0.5;
p= get_texcache_pixel(ss, px, py);
avg= get_texcache_pixel_bilinear(ss, fx * TC_SIZE, fy * TC_SIZE);
}
avg= 0;
for(i=0; i<3; ++i)
avg+= ((unsigned char*)(p))[i] / 255.0f;
avg/= 3;
}
if(sd->texfade)