== Sculpt ==
Added bilinear filtering to sculpt brushes when accessing textures.
This commit is contained in:
@@ -714,13 +714,40 @@ float to_deg(const float rad)
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}
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/* Get a pixel from the texcache at (px, py) */
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unsigned *get_texcache_pixel(const SculptSession *ss, int px, int py)
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static unsigned char get_texcache_pixel(const SculptSession *ss, int px, int py)
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{
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if(px < 0) px= 0;
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if(py < 0) py= 0;
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if(px > ss->texcache_w - 1) px= ss->texcache_w - 1;
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if(py > ss->texcache_h - 1) py= ss->texcache_h - 1;
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return ss->texcache + py * ss->texcache_w + px;
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unsigned *p;
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p = ss->texcache + py * ss->texcache_w + px;
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return ((unsigned char*)(p))[0];
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}
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static float get_texcache_pixel_bilinear(const SculptSession *ss, float u, float v)
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{
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int x, y, x2, y2;
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const int tc_max = TC_SIZE - 1;
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float urat, vrat, uopp;
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if(u < 0) u = 0;
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else if(u >= TC_SIZE) u = tc_max;
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if(v < 0) v = 0;
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else if(v >= TC_SIZE) v = tc_max;
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x = floor(u);
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y = floor(v);
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x2 = x + 1;
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y2 = y + 1;
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if(x2 > TC_SIZE) x2 = tc_max;
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if(y2 > TC_SIZE) y2 = tc_max;
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urat = u - x;
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vrat = v - y;
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uopp = 1 - urat;
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return ((get_texcache_pixel(ss, x, y) * uopp +
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get_texcache_pixel(ss, x2, y) * urat) * (1 - vrat) +
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(get_texcache_pixel(ss, x, y2) * uopp +
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get_texcache_pixel(ss, x2, y2) * urat) * vrat) / 255.0;
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}
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/* Return a multiplier for brush strength on a particular vertex. */
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@@ -751,12 +778,9 @@ float tex_strength(BrushAction *a, float *point, const float len,const unsigned
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externtex(&mtex,point,&avg,&jnk,&jnk,&jnk,&jnk);
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}
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else if(ss->texcache) {
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const short bsize= sculptmode_brush()->size * 2;
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const short half= sculptmode_brush()->size;
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const float bsize= sculptmode_brush()->size * 2;
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const float rot= to_rad(sculpt_tex_angle());
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const unsigned tcw = ss->texcache_w, tch = ss->texcache_h;
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int px, py;
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unsigned i, *p;
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float flip[3], point_2d[2];
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/* If the active area is being applied for symmetry, flip it
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@@ -789,25 +813,19 @@ float tex_strength(BrushAction *a, float *point, const float len,const unsigned
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px %= sx-1;
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if(sy != 1)
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py %= sy-1;
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p= get_texcache_pixel(ss, tcw*px/sx, tch*py/sy);
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avg= get_texcache_pixel_bilinear(ss, TC_SIZE*px/sx, TC_SIZE*py/sy);
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} else {
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float fx= (point_2d[0] - a->mouse[0] + half) * (tcw*1.0f/bsize) - tcw/2;
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float fy= (point_2d[1] - a->mouse[1] + half) * (tch*1.0f/bsize) - tch/2;
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float fx= (point_2d[0] - a->mouse[0]) / bsize;
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float fy= (point_2d[1] - a->mouse[1]) / bsize;
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float angle= atan2(fy, fx) - rot;
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float len= sqrtf(fx*fx + fy*fy);
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px= tcw/2 + len * cos(angle);
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py= tch/2 + len * sin(angle);
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fx = len * cos(angle) + 0.5;
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fy = len * sin(angle) + 0.5;
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p= get_texcache_pixel(ss, px, py);
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avg= get_texcache_pixel_bilinear(ss, fx * TC_SIZE, fy * TC_SIZE);
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}
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avg= 0;
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for(i=0; i<3; ++i)
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avg+= ((unsigned char*)(p))[i] / 255.0f;
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avg/= 3;
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}
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if(sd->texfade)
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