Fix #36146, Cycles SSS Shader Node - Scale Value Input Box - to sensitive. Changed the ui limit from 1,000,000 to 1,000. Not sure if such huge values are needed in some cases, but they can always be

entered explicitly, bypassing the ui limit.

NOTE: this only applies to newly added nodes. For legacy reasons the limit values are stored directly in each socket, so changing them for existing nodes would require a do_versions, seems unnecessary
for such a minor change.
This commit is contained in:
Lukas Toenne
2013-08-09 11:41:01 +00:00
parent d5fae4409a
commit 2ab9cbd208

View File

@@ -31,7 +31,7 @@
static bNodeSocketTemplate sh_node_subsurface_scattering_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Scale"), 1.0, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f},
{ SOCK_FLOAT, 1, N_("Scale"), 1.0, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{ SOCK_VECTOR, 1, N_("Radius"), 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f},
//{ SOCK_FLOAT, 1, N_("IOR"), 1.3f, 0.0f, 0.0f, 0.0f, 1.0f, 1000.0f},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},