blender 2.8: OpenGL immediate mode: node_draw_preview_background
all is in the title. Reviewers: merwin Tags: #bf_blender_2.8, #opengl_gfx Maniphest Tasks: T49043 Differential Revision: https://developer.blender.org/D2336
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@@ -638,10 +638,15 @@ static void node_draw_preview_background(float tile, rctf *rect)
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{
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float x, y;
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VertexFormat *format = immVertexFormat();
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unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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/* draw checkerboard backdrop to show alpha */
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glColor3ub(120, 120, 120);
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glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
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glColor3ub(160, 160, 160);
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immUniformColor3ub(120, 120, 120);
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immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
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immUniformColor3ub(160, 160, 160);
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for (y = rect->ymin; y < rect->ymax; y += tile * 2) {
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for (x = rect->xmin; x < rect->xmax; x += tile * 2) {
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@@ -652,7 +657,7 @@ static void node_draw_preview_background(float tile, rctf *rect)
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if (y + tile > rect->ymax)
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tiley = rect->ymax - y;
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glRectf(x, y, x + tilex, y + tiley);
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immRectf(pos, x, y, x + tilex, y + tiley);
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}
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}
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for (y = rect->ymin + tile; y < rect->ymax; y += tile * 2) {
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@@ -664,9 +669,10 @@ static void node_draw_preview_background(float tile, rctf *rect)
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if (y + tile > rect->ymax)
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tiley = rect->ymax - y;
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glRectf(x, y, x + tilex, y + tiley);
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immRectf(pos, x, y, x + tilex, y + tiley);
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}
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}
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immUnbindProgram();
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}
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/* not a callback */
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