Cleanup: function style casts, remove UNUSED(..) & use nullptr in C++
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@@ -6814,8 +6814,7 @@ static void sort_bmelem_flag(bContext *C,
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/* Multiplying with totface and adding i ensures us
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* we keep current order for all faces of same mat. */
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sb[affected[2]++].srt = srt * float(totelem[2]) + float(i);
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// printf("e: %d; srt: %f; final: %f\n",
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// i, srt, srt * ((float)totface) + ((float)i));
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// printf("e: %d; srt: %f; final: %f\n", i, srt, srt * float(totface) + float(i));
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}
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else {
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pb[i] = true;
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@@ -1000,7 +1000,7 @@ void AnimationImporter::translate_Animations(
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ob = armature_importer->get_armature_for_joint(root);
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}
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else {
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ob = object_map.find(uid) == object_map.end() ? NULL : object_map.find(uid)->second;
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ob = object_map.find(uid) == object_map.end() ? nullptr : object_map.find(uid)->second;
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}
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if (!ob) {
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@@ -719,7 +719,7 @@ float bc_get_property(Bone *bone, std::string key, float def)
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result = float(IDP_Double(property));
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break;
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case IDP_BOOLEAN:
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result = (float)(IDP_Bool(property));
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result = float(IDP_Bool(property));
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break;
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default:
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result = def;
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@@ -410,17 +410,17 @@ BLI_INLINE int major_axis_v3(const float v[3])
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}
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BLI_INLINE void hair_volume_add_segment_2D(HairGrid *grid,
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const float UNUSED(x1[3]),
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const float UNUSED(v1[3]),
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const float /*x1*/ [3],
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const float /*v1*/ [3]),
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const float x2[3],
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const float v2[3],
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const float x3[3],
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const float v3[3],
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const float UNUSED(x4[3]),
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const float UNUSED(v4[3]),
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const float UNUSED(dir1[3]),
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const float /*x4*/ [3],
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const float /*v4*/ [3],
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const float /*dir1*/[3],
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const float dir2[3],
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const float UNUSED(dir3[3]),
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const float /*dir3*/ [3],
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int resj,
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int resk,
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int jmin,
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