Clarify that in Bullet, the 'radius' is used for both sphere bounds, but also for Fh/Rot Fh.
So even if other bound types are used (such as box etc), the radius will be used for Fh/Rot Fh.
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@@ -3132,16 +3132,11 @@ void buttons_bullet(uiBlock *block, Object *ob)
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if (!(ob->gameflag & OB_SOFT_BODY))
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{
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if (!(ob->gameflag & OB_BOUNDS) || (ob->boundtype==OB_BOUND_SPHERE))
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{
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uiDefButF(block, NUM, REDRAWVIEW3D, "Radius:", 140, 185, 130, 19,
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uiDefButF(block, NUM, REDRAWVIEW3D, "Radius:", 140, 185, 130, 19,
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&ob->inertia, 0.01, 10.0, 10, 2,
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"Bounding sphere radius");
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} else
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{
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uiBlockEndAlign(block);
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uiBlockBeginAlign(block);
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}
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"Radius for Bounding sphere and Fh/Fh Rot");
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uiDefButBitI(block, TOG, OB_COLLISION_RESPONSE, B_REDR, "No sleeping", 270,185,80,19,
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&ob->gameflag, 0, 0, 0, 0,
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"Disable auto (de)activation");
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