- Unwrapper setting got reset unnecessarily in do_versions. - UV pixel snapping did floor rounding, nearest pixel is nicer. - Draw Faces button didn't trigger UV editor redraw.
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@@ -5427,12 +5427,14 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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ntree_version_241(sce->nodetree);
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/* uv calculation options moved to toolsettings */
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sce->toolsettings->uvcalc_radius = 1.0f;
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sce->toolsettings->uvcalc_cubesize = 1.0f;
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sce->toolsettings->uvcalc_mapdir = 1;
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sce->toolsettings->uvcalc_mapalign = 1;
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sce->toolsettings->uvcalc_flag = 1;
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sce->toolsettings->unwrapper = 1;
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if (sce->toolsettings->uvcalc_radius == 0.0) {
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sce->toolsettings->uvcalc_radius = 1.0f;
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sce->toolsettings->uvcalc_cubesize = 1.0f;
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sce->toolsettings->uvcalc_mapdir = 1;
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sce->toolsettings->uvcalc_mapalign = 1;
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sce->toolsettings->uvcalc_flag = 1;
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sce->toolsettings->unwrapper = 1;
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}
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/* enable uv editor local sticky by default */
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for (sc= main->screen.first; sc; sc= sc->id.next) {
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@@ -38,7 +38,6 @@ void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int index);
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void unwrap_lscm(short seamcut); /* unwrap faces selected in 3d view */
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void minimize_stretch_tface_uv(void); /* optimize faces selected in uv editor */
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void smooth_area_tface_uv(void);
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/* for live mode: no undo pushes, caching for quicky re-unwrap */
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void unwrap_lscm_live_begin(void);
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@@ -636,7 +636,8 @@ enum {
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B_UVAUTO_OBJECT,
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B_UVAUTO_ALIGNX,
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B_UVAUTO_ALIGNY,
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B_UVAUTO_UNWRAP
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B_UVAUTO_UNWRAP,
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B_UVAUTO_DRAWFACES
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};
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#define B_EFFECTSBUTS 3500
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@@ -3972,7 +3972,12 @@ static void editing_panel_mesh_texface(void)
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void do_uvcalculationbuts(unsigned short event)
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{
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/* nothing to do here */
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switch(event) {
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case B_UVAUTO_DRAWFACES:
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWIMAGE, 0);
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break;
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}
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}
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static void editing_panel_mesh_uvautocalculation(void)
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@@ -3987,7 +3992,7 @@ static void editing_panel_mesh_uvautocalculation(void)
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return;
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uiBlockBeginAlign(block);
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uiDefButBitI(block, TOG, G_DRAWFACES, REDRAWVIEW3D, "Draw Faces", 100,row,200,butH, &G.f, 0, 0, 0, 0, "Displays all faces as shades");
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uiDefButBitI(block, TOG, G_DRAWFACES, B_UVAUTO_DRAWFACES, "Draw Faces", 100,row,200,butH, &G.f, 0, 0, 0, 0, "Displays all faces as shades");
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uiDefButBitI(block,TOG, G_DRAWEDGES, REDRAWVIEW3D,"Draw Edges",100,row-butHB,200,butH,&G.f, 2.0, 0, 0, 0, "Displays edges of visible faces");
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uiDefButBitI(block,TOG, G_HIDDENEDGES, REDRAWVIEW3D,"Draw Hidden Edges",100,row-2*butHB,200,butH,&G.f, 2.0, 1.0, 0, 0, "Displays edges of hidden faces");
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uiDefButBitI(block,TOG, G_DRAWSEAMS, REDRAWVIEW3D,"Draw Seams",100,row-3*butHB,200,butH,&G.f, 2.0, 2.0, 0, 0, "Displays UV unwrapping seams");
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@@ -1829,8 +1829,8 @@ void flushTransUVs(TransInfo *t)
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td->loc2d[1]= td->loc[1]*invy;
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if((G.sima->flag & SI_PIXELSNAP) && (t->state != TRANS_CANCEL)) {
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td->loc2d[0]= floor(width*td->loc2d[0])/width;
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td->loc2d[1]= floor(height*td->loc2d[1])/height;
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td->loc2d[0]= floor(width*td->loc2d[0] + 0.5f)/width;
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td->loc2d[1]= floor(height*td->loc2d[1] + 0.5f)/height;
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}
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}
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