Cleanup: Remove else after return

This commit is contained in:
Hans Goudey
2025-07-15 13:12:45 -04:00
parent 98a1816e01
commit 2cf9cba182

View File

@@ -409,7 +409,7 @@ static void do_version_scene_remove_use_nodes(Scene *scene)
* should not disable compositing. */
return;
}
else if (scene->use_nodes == false && scene->r.scemode & R_DOCOMP) {
if (scene->use_nodes == false && scene->r.scemode & R_DOCOMP) {
/* A compositing node tree exists but users explicitly disabled compositing. */
scene->r.scemode &= ~R_DOCOMP;
}