AnimViz UI Tweak - Made Motion Paths and Onion Skinning UI's more consistent in terms of how they deal with the current 'mode'
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@@ -158,7 +158,7 @@ static void rna_def_animviz_ghosts(BlenderRNA *brna)
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PropertyRNA *prop;
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static const EnumPropertyItem prop_type_items[] = {
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{GHOST_TYPE_NONE, "NONE", 0, "No Ghosts", "Don not show any ghosts"},
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{GHOST_TYPE_NONE, "NONE", 0, "No Ghosts", "Do not show any ghosts"},
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{GHOST_TYPE_ACFRA, "CURRENT_FRAME", 0, "Around Current Frame", "Show ghosts from around the current frame"},
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{GHOST_TYPE_RANGE, "RANGE", 0, "In Range", "Show ghosts for the specified frame range"},
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{GHOST_TYPE_KEYS, "KEYS", 0, "On Keyframes", "Show ghosts on keyframes"},
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@@ -222,8 +222,8 @@ static void rna_def_animviz_paths(BlenderRNA *brna)
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PropertyRNA *prop;
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static const EnumPropertyItem prop_type_items[]= {
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{MOTIONPATH_TYPE_RANGE, "RANGE", 0, "In Range", "Display Paths of poses within specified range"},
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{MOTIONPATH_TYPE_ACFRA, "CURRENT_FRAME", 0, "Around Frame", "Display Paths of poses within a fixed number of frames around the current frame"},
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{MOTIONPATH_TYPE_RANGE, "RANGE", 0, "In Range", "Display Paths of poses within specified range"},
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{0, NULL, 0, NULL, NULL}};
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static const EnumPropertyItem prop_location_items[]= {
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{MOTIONPATH_BAKE_HEADS, "HEADS", 0, "Heads", "Calculate bone paths from heads"},
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