AnimViz UI Tweak - Made Motion Paths and Onion Skinning UI's more consistent in terms of how they deal with the current 'mode'

This commit is contained in:
Joshua Leung
2010-05-19 09:22:24 +00:00
parent 9a1d586cf9
commit 2d343d0774

View File

@@ -158,7 +158,7 @@ static void rna_def_animviz_ghosts(BlenderRNA *brna)
PropertyRNA *prop;
static const EnumPropertyItem prop_type_items[] = {
{GHOST_TYPE_NONE, "NONE", 0, "No Ghosts", "Don not show any ghosts"},
{GHOST_TYPE_NONE, "NONE", 0, "No Ghosts", "Do not show any ghosts"},
{GHOST_TYPE_ACFRA, "CURRENT_FRAME", 0, "Around Current Frame", "Show ghosts from around the current frame"},
{GHOST_TYPE_RANGE, "RANGE", 0, "In Range", "Show ghosts for the specified frame range"},
{GHOST_TYPE_KEYS, "KEYS", 0, "On Keyframes", "Show ghosts on keyframes"},
@@ -222,8 +222,8 @@ static void rna_def_animviz_paths(BlenderRNA *brna)
PropertyRNA *prop;
static const EnumPropertyItem prop_type_items[]= {
{MOTIONPATH_TYPE_RANGE, "RANGE", 0, "In Range", "Display Paths of poses within specified range"},
{MOTIONPATH_TYPE_ACFRA, "CURRENT_FRAME", 0, "Around Frame", "Display Paths of poses within a fixed number of frames around the current frame"},
{MOTIONPATH_TYPE_RANGE, "RANGE", 0, "In Range", "Display Paths of poses within specified range"},
{0, NULL, 0, NULL, NULL}};
static const EnumPropertyItem prop_location_items[]= {
{MOTIONPATH_BAKE_HEADS, "HEADS", 0, "Heads", "Calculate bone paths from heads"},