Smoke:
*Should fix crash with collision objects
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@@ -1027,7 +1027,7 @@ static void smoke_calc_domain(Scene *scene, Object *ob, SmokeModifierData *smd)
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{
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SmokeModifierData *smd2 = (SmokeModifierData *)md;
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if((smd2->type & MOD_SMOKE_TYPE_COLL) && smd2->coll)
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if((smd2->type & MOD_SMOKE_TYPE_COLL) && smd2->coll && smd2->coll->points)
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{
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// we got nice collision object
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SmokeCollSettings *scs = smd2->coll;
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