*Should fix crash with collision objects
This commit is contained in:
Daniel Genrich
2009-10-17 22:34:40 +00:00
parent 13a70d22f9
commit 2d7587bf0c

View File

@@ -1027,7 +1027,7 @@ static void smoke_calc_domain(Scene *scene, Object *ob, SmokeModifierData *smd)
{
SmokeModifierData *smd2 = (SmokeModifierData *)md;
if((smd2->type & MOD_SMOKE_TYPE_COLL) && smd2->coll)
if((smd2->type & MOD_SMOKE_TYPE_COLL) && smd2->coll && smd2->coll->points)
{
// we got nice collision object
SmokeCollSettings *scs = smd2->coll;