Cleanup: GPU: Move Image based function to GPU_draw.h

This makes it less confusing what functions are for blender
structures.
This commit is contained in:
Clément Foucault
2020-07-29 15:50:46 +02:00
parent 99d0b3b793
commit 2d89cd7dd5
9 changed files with 47 additions and 43 deletions

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@@ -72,6 +72,7 @@
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "GPU_draw.h"
#include "GPU_texture.h"
#ifdef WITH_OPENEXR

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@@ -232,7 +232,7 @@ static void OVERLAY_image_free_movieclips_textures(OVERLAY_Data *data)
LinkData *link;
while ((link = BLI_pophead(&data->stl->pd->bg_movie_clips))) {
MovieClip *clip = (MovieClip *)link->data;
GPU_free_texture_movieclip(clip);
GPU_free_movieclip(clip);
MEM_freeN(link);
}
}

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@@ -33,6 +33,7 @@
#include "DNA_mesh_types.h"
#include "DNA_node_types.h"
#include "GPU_draw.h"
#include "GPU_uniformbuffer.h"
#include "ED_uvedit.h"

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@@ -45,6 +45,7 @@
#include "DNA_scene_types.h"
#include "DNA_world_types.h"
#include "GPU_draw.h"
#include "GPU_framebuffer.h"
#include "GPU_primitive.h"
#include "GPU_shader.h"

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@@ -47,6 +47,7 @@
#endif
#include "GPU_buffers.h"
#include "GPU_draw.h"
#include "GPU_material.h"
#include "intern/gpu_codegen.h"

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@@ -25,6 +25,8 @@
#define __GPU_DRAW_H__
#include "BLI_utildefines.h"
#include "DNA_image_types.h"
#include "DNA_object_enums.h"
#ifdef __cplusplus
@@ -32,38 +34,49 @@ extern "C" {
#endif
struct FluidModifierData;
struct ImBuf;
struct GPUTexture;
struct Image;
struct ImageUser;
struct ImBuf;
struct Main;
struct MovieClip;
struct MovieClipUser;
/* OpenGL drawing functions related to shading. */
/* Texture creation from blender datablocks. */
struct GPUTexture *GPU_texture_from_blender(struct Image *ima,
struct ImageUser *iuser,
struct ImBuf *ibuf,
eGPUTextureTarget target);
/* Mipmap settings
* - these will free textures on changes */
struct GPUTexture *GPU_texture_from_movieclip(struct MovieClip *clip,
struct MovieClipUser *cuser,
eGPUTextureTarget target);
void GPU_paint_set_mipmap(struct Main *bmain, bool mipmap);
/* Image updates and free
* - these deal with images bound as opengl textures */
void GPU_paint_update_image(
struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h);
void GPU_free_image(struct Image *ima);
void GPU_free_images(struct Main *bmain);
void GPU_free_images_anim(struct Main *bmain);
void GPU_free_images_old(struct Main *bmain);
/* gpu_draw_smoke.c */
void GPU_free_smoke(struct FluidModifierData *fmd);
void GPU_free_smoke_velocity(struct FluidModifierData *fmd);
/* Fluid simulation. */
void GPU_create_smoke(struct FluidModifierData *fmd, int highres);
void GPU_create_smoke_coba_field(struct FluidModifierData *fmd);
void GPU_create_smoke_velocity(struct FluidModifierData *fmd);
/* Image updates and free. */
void GPU_free_image(struct Image *ima);
void GPU_free_movieclip(struct MovieClip *clip);
void GPU_free_smoke(struct FluidModifierData *fmd);
void GPU_free_smoke_velocity(struct FluidModifierData *fmd);
void GPU_free_images(struct Main *bmain);
void GPU_free_images_anim(struct Main *bmain);
void GPU_free_images_old(struct Main *bmain);
void GPU_paint_update_image(
struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h);
void GPU_paint_set_mipmap(struct Main *bmain, bool mipmap);
/* Delayed free of OpenGL buffers by main thread */
void GPU_free_unused_buffers(void);
/* For internal use. */
struct GPUTexture *GPU_texture_create_error(eGPUTextureTarget target);
#ifdef __cplusplus
}
#endif

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@@ -25,6 +25,7 @@
#define __GPU_TEXTURE_H__
#include "BLI_utildefines.h"
#include "GPU_state.h"
struct GPUVertBuf;
@@ -38,14 +39,6 @@ struct PreviewImage;
struct GPUFrameBuffer;
typedef struct GPUTexture GPUTexture;
/* Used to get the correct gpu texture from an Image datablock. */
typedef enum eGPUTextureTarget {
TEXTARGET_2D = 0,
TEXTARGET_2D_ARRAY,
TEXTARGET_TILE_MAPPING,
TEXTARGET_COUNT,
} eGPUTextureTarget;
/* GPU Samplers state
* - Specify the sampler state to bind a texture with.
* - Internally used by textures.
@@ -237,21 +230,9 @@ GPUTexture *GPU_texture_create_cube_array(
GPUTexture *GPU_texture_create_from_vertbuf(struct GPUVertBuf *vert);
GPUTexture *GPU_texture_create_buffer(eGPUTextureFormat data_type, const uint buffer);
GPUTexture *GPU_texture_create_error(eGPUTextureTarget target);
GPUTexture *GPU_texture_create_compressed(
int w, int h, int miplen, eGPUTextureFormat format, const void *data);
GPUTexture *GPU_texture_from_blender(struct Image *ima,
struct ImageUser *iuser,
struct ImBuf *ibuf,
eGPUTextureTarget target);
/* movie clip drawing */
GPUTexture *GPU_texture_from_movieclip(struct MovieClip *clip,
struct MovieClipUser *cuser,
eGPUTextureTarget target);
void GPU_free_texture_movieclip(struct MovieClip *clip);
void GPU_texture_add_mipmap(GPUTexture *tex,
eGPUDataFormat gpu_data_format,
int miplvl,

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@@ -54,8 +54,6 @@
#include "GPU_draw.h"
#include "GPU_extensions.h"
#include "GPU_matrix.h"
#include "GPU_platform.h"
#include "GPU_texture.h"
#include "PIL_time.h"
@@ -982,7 +980,7 @@ void GPU_free_image(Image *ima)
gpu_free_image(ima, BLI_thread_is_main());
}
void GPU_free_texture_movieclip(struct MovieClip *clip)
void GPU_free_movieclip(struct MovieClip *clip)
{
/* number of gpu textures to keep around as cache
* We don't want to keep too many GPU textures for

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@@ -117,6 +117,14 @@ typedef struct ImageTile {
#define IMA_NEED_FRAME_RECALC (1 << 3)
#define IMA_SHOW_STEREO (1 << 4)
/* Used to get the correct gpu texture from an Image datablock. */
typedef enum eGPUTextureTarget {
TEXTARGET_2D = 0,
TEXTARGET_2D_ARRAY,
TEXTARGET_TILE_MAPPING,
TEXTARGET_COUNT,
} eGPUTextureTarget;
typedef struct Image {
ID id;