Documentation.
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@@ -134,7 +134,89 @@ extern void validate_editbonebutton_cb(void *bonev, void *namev);
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#define X4CLM2 77
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#define X4CLM3 165
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#define X4CLM4 232
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#if 0
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/* start buttons grid doc/reclacement version
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/* With this system rows can easily have 1 to 4 buttons
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or create perfectly aligned 1 to 4 columns layouts
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< - - - PANEL_XMAX - - - >|
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< - - - PANELX - - - >
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.-- XSPACE side padding --.
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| |
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|.- All CLM1 |
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|| X2CLM2 -. X3CLM3 |
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|| | | |
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+v|-------------|----|-------v+
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<-/ | | |
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| [ But1 ] | 1 button of BUTW1 size
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<- -/ | |
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| [ But1 ]=[ But2 ] | 2 buttons of BUTW2 size
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<- -/ |
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v | [ But1 ]=[ But2 ]#[ But3 ] | 3 buttons of BUTW3 size
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| | | v
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^ | [But1]#[But2]=[But3]#[But4] | | 4 buttons of BUTW3 size
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| <- ^ ^ -\ | ^
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| +-------|------|-------|------+ |
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| | | | |
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'- YSPACE '---.--' '- X4CLM4 '- BUTH
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(row to row) |
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Padding based in XSPACE (= normal, # +1 pix to make all match)
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Calls like uiBlockBeginAlign/uiBlockEndAlign will make the button
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to button space disappear if needed, forming a compact group, in some themes
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TODO: Figure relations, meaning and usage of
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PANELY, PANEL_YMAX, PANELW, PANELH
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*/
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#define PANELX 320
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#define PANELY 0
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#define PANELW 318
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#define PANELH 204
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#define XSPACE 10
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#define YSPACE 6
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#define PANEL_XMAX (PANELX - XSPACE)
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#define PANEL_YMAX 210
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/* The widths follow 300, 150, 100 and 75, which is nice (discarding spacing)
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sadly spacers and integer rounding make 3 and 4 column complex cases
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so they better be manually set and checked following the comments */
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#define BUTW1 (PANELX - (2 * XSPACE))
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#define BUTW2 ((BUTW1 / 2) - XSPACE)
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/* Manual calc so BUTW3 + XSPACE + BUTW3 + (XSPACE+1) + BUTW3 = BUTW1
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Could be something like ((BUTW1/3)-(1+(2*XSPACE)) if starting with 300 */
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#define BUTW3 93
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/* This time BUTW4 + (XSPACE+1) + BUTW4 + XSPACE + BUTW4 + (XSPACE+1) + BUTW4 = BUTW1
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That would be ((BUTW1/4)-(2+(3*XSPACE)) if starting with 300 */
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#define BUTW4 67
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/* NOTE: Again, BUTW3 and BUTW4 values and formulas include manual tuning,
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retune if base BUTW1 stops being 300 pixels. You have been warned */
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#define ICONBUTW 20
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#define BUTH 22
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/* X axis start positions of column presets
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First number declares how many columns total
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Second number declares the exact column it controls
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So X3CLM2 means X start position of 2nd button for a row of 3 buttons */
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#define X1CLM1 XSPACE
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#define X2CLM1 X1CLM1
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#define X2CLM2 (X2CLM1 + BUTW2 + XSPACE)
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#define X3CLM1 X1CLM1
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#define X3CLM2 (X3CLM1 + BUTW3 + XSPACE)
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/* By substracting from end we already get the extra 1 pix */
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#define X3CLM3 (PANEL_XMAX - BUTW3)
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#define X4CLM1 X1CLM1
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/* Extra pix to reach the BUTW1 total size */
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#define X4CLM2 (X4CLM1 + BUTW4 + XSPACE + 1)
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#define X4CLM3 (X4CLM2 + BUTW4 + XSPACE)
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/* By substracting from end we already get the other extra 1 pix */
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#define X4CLM4 (PANEL_XMAX - BUTW4)
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/* end buttons grid doc/replacement version */
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#endif /* if 0 */
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#endif
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