== Sequencer ==

Fix for the fix: SDL_PauseAudio() doesn't really wait for callback to finish
which can lead to random segfaults if we set audio_scene to 0 afterwards.

So we don't do that.
This commit is contained in:
Peter Schlaile
2009-05-23 19:36:11 +00:00
parent 5441323dca
commit 2de8f6e328

View File

@@ -715,7 +715,6 @@ void audiostream_stop(void)
#ifndef DISABLE_SDL
SDL_PauseAudio(1);
audio_playing=0;
audio_scene=0;
#endif
}