Fix T64965: crash using masks in texture paint mode

This commit is contained in:
Brecht Van Lommel
2019-05-22 09:59:52 +02:00
parent 5bf429b0e4
commit 2e350b4034

View File

@@ -154,6 +154,16 @@ static void PAINT_TEXTURE_engine_init(void *UNUSED(vedata))
.defs = (const char *[]){sh_cfg_data->def, NULL},
});
sh_data->image_mask = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg_data->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_paint_texture_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_paint_texture_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, "#define TEXTURE_PAINT_MASK\n", NULL},
});
sh_data->wire_select_overlay = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg_data->lib,
datatoc_common_globals_lib_glsl,