Geometry Nodes: use Still mode by default in Bake node
Currently, the geometry nodes modifier always creates a time dependency if there is a bake animation node, even if there is no bake. Changing this is not entirely trivial, because it is only known during evaluation if there is baked data. Making `Still` the default works around that issue in many cases where the Bake node is in a node group asset that does not depend on time. Furthermore, it's nice to have the "cheaper" version of the node by default, which is baking a single frame, instead of baking everything. Pull Request: https://projects.blender.org/blender/blender/pulls/117999
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@@ -407,6 +407,7 @@ static void update_bakes_from_node_group(NodesModifierData &nmd)
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new_bake.id = id;
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new_bake.frame_start = 1;
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new_bake.frame_end = 100;
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new_bake.bake_mode = NODES_MODIFIER_BAKE_MODE_STILL;
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}
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}
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