OpenGL: remove EXT_geometry_shader4 from OpenSubdiv

Old extension was made obsolete by GL 3.2.
Input/output layout is part of GLSL.
This commit is contained in:
Mike Erwin
2017-05-18 17:32:39 -04:00
parent ff8673399e
commit 2e56e1415a

View File

@@ -275,24 +275,6 @@ GLuint linkProgram(const char *version, const char *define)
glBindAttribLocation(program, 0, "position");
glBindAttribLocation(program, 1, "normal");
if (!GLEW_VERSION_3_2) {
/* provide input/output layout info */
glProgramParameteriEXT(program,
GL_GEOMETRY_INPUT_TYPE_EXT,
GL_LINES_ADJACENCY_EXT);
bool wireframe = strstr(define, "WIREFRAME") != NULL;
glProgramParameteriEXT(program,
GL_GEOMETRY_OUTPUT_TYPE_EXT,
wireframe ? GL_LINE_STRIP : GL_TRIANGLE_STRIP);
glProgramParameteriEXT(program,
GL_GEOMETRY_VERTICES_OUT_EXT,
8);
}
glLinkProgram(program);
glDeleteShader(vertexShader);