EEVEE-Next: Cleanup: Remove static references for swapchains
Those are no longer necessary.
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@@ -403,10 +403,10 @@ void Film::sync()
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/* NOTE(@fclem): 16 is the max number of sampled texture in many implementations.
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* If we need more, we need to pack more of the similar passes in the same textures as arrays or
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* use image binding instead. */
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DRW_shgroup_uniform_image_ref(grp, "in_weight_img", &weight_src_tx_);
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DRW_shgroup_uniform_image_ref(grp, "out_weight_img", &weight_dst_tx_);
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DRW_shgroup_uniform_texture_ref_ex(grp, "in_combined_tx", &combined_src_tx_, filter);
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DRW_shgroup_uniform_image_ref(grp, "out_combined_img", &combined_dst_tx_);
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DRW_shgroup_uniform_image_ref(grp, "in_weight_img", &weight_tx_.current());
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DRW_shgroup_uniform_image_ref(grp, "out_weight_img", &weight_tx_.next());
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DRW_shgroup_uniform_texture_ref_ex(grp, "in_combined_tx", &combined_tx_.current(), filter);
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DRW_shgroup_uniform_image_ref(grp, "out_combined_img", &combined_tx_.next());
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DRW_shgroup_uniform_image_ref(grp, "depth_img", &depth_tx_);
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DRW_shgroup_uniform_image_ref(grp, "color_accum_img", &color_accum_tx_);
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DRW_shgroup_uniform_image_ref(grp, "value_accum_img", &value_accum_tx_);
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@@ -563,12 +563,6 @@ void Film::accumulate(const DRWView *view, GPUTexture *combined_final_tx)
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combined_final_tx_ = combined_final_tx;
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/* Need to update the static references as there could have change from a previous swap. */
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weight_src_tx_ = weight_tx_.current();
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weight_dst_tx_ = weight_tx_.next();
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combined_src_tx_ = combined_tx_.current();
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combined_dst_tx_ = combined_tx_.next();
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data_.display_only = false;
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data_.push_update();
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@@ -597,12 +591,6 @@ void Film::display()
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combined_final_tx_ = inst_.render_buffers.combined_tx;
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/* Need to update the static references as there could have change from a previous swap. */
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weight_src_tx_ = weight_tx_.current();
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weight_dst_tx_ = weight_tx_.next();
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combined_src_tx_ = combined_tx_.current();
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combined_dst_tx_ = combined_tx_.next();
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data_.display_only = true;
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data_.push_update();
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@@ -40,6 +40,9 @@ class Film {
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private:
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Instance &inst_;
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/** Incomming combined buffer with post fx applied (motion blur + depth of field). */
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GPUTexture *combined_final_tx_ = nullptr;
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/** Main accumulation textures containing every render-pass except depth and combined. */
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Texture color_accum_tx_;
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Texture value_accum_tx_;
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@@ -47,16 +50,8 @@ class Film {
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Texture depth_tx_;
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/** Combined "Color" buffer. Double buffered to allow re-projection. */
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SwapChain<Texture, 2> combined_tx_;
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/** Static reference as SwapChain does not actually move the objects when swapping. */
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GPUTexture *combined_src_tx_ = nullptr;
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GPUTexture *combined_dst_tx_ = nullptr;
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/** Incomming combined buffer with post fx applied (motion blur + depth of field). */
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GPUTexture *combined_final_tx_ = nullptr;
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/** Weight buffers. Double buffered to allow updating it during accumulation. */
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SwapChain<Texture, 2> weight_tx_;
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/** Static reference as SwapChain does not actually move the objects when swapping. */
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GPUTexture *weight_src_tx_ = nullptr;
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GPUTexture *weight_dst_tx_ = nullptr;
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/** User setting to disable reprojection. Useful for debugging or have a more precise render. */
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bool force_disable_reprojection_ = false;
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