Cleanup: use topology cache for frame timings overlay
Differential Revision: https://developer.blender.org/D16571
This commit is contained in:
committed by
Jacques Lucke
parent
5d08396970
commit
2f69266c64
@@ -1705,16 +1705,13 @@ static std::optional<std::chrono::nanoseconds> node_get_execution_time(
|
||||
if (node.type == NODE_GROUP_OUTPUT) {
|
||||
return tree_log->run_time_sum;
|
||||
}
|
||||
if (node.type == NODE_FRAME) {
|
||||
else if (node.is_frame()) {
|
||||
/* Could be cached in the future if this recursive code turns out to be slow. */
|
||||
std::chrono::nanoseconds run_time{0};
|
||||
bool found_node = false;
|
||||
LISTBASE_FOREACH (bNode *, tnode, &ntree.nodes) {
|
||||
if (tnode->parent != &node) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (tnode->type == NODE_FRAME) {
|
||||
for (const bNode *tnode : node.direct_children_in_frame()) {
|
||||
if (tnode->is_frame()) {
|
||||
std::optional<std::chrono::nanoseconds> sub_frame_run_time = node_get_execution_time(
|
||||
tree_draw_ctx, ntree, *tnode);
|
||||
if (sub_frame_run_time.has_value()) {
|
||||
|
||||
Reference in New Issue
Block a user