Fix sculpt drawing with Blender viewport
Would draw without any lighting
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@@ -1810,6 +1810,8 @@ void GPU_pbvh_buffers_draw(
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Batch *triangles = do_fast ? buffers->triangles_fast : buffers->triangles;
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if (triangles) {
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/* Simple Shader: use when drawing without the draw-manager (old 2.7x viewport) */
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if (triangles->interface == NULL) {
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GPUBuiltinShader shader_id =
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buffers->smooth ? GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR : GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR;
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@@ -1818,6 +1820,15 @@ void GPU_pbvh_buffers_draw(
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Batch_set_program(
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triangles,
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GPU_shader_get_program(shader), GPU_shader_get_interface(shader));
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static float light[3] = {-0.3f, 0.5f, 1.0f};
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static float alpha = 1.0f;
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static float world_light = 1.0f;
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GPU_shader_uniform_vector(shader, GPU_shader_get_uniform(shader, "light"), 3, 1, light);
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GPU_shader_uniform_vector(shader, GPU_shader_get_uniform(shader, "alpha"), 1, 1, &alpha);
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GPU_shader_uniform_vector(shader, GPU_shader_get_uniform(shader, "global"), 1, 1, &world_light);
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}
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Batch_draw(triangles);
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}
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