Moved a line to make armarures recalculate better after framechanged
scriptlinks are executed. This fixes bug #997. Note: this fix does not need to be mentioned in release notes (problem was caused by the recent armature speedups).
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@@ -509,10 +509,10 @@ void do_update_for_newframe(int mute)
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allqueue(REDRAWBUTSSHADING, 0);
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allqueue(REDRAWBUTSOBJECT, 0);
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clear_all_constraints();
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/* layers/materials, object ipos are calculted in where_is_object (too) */
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do_all_ipos();
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BPY_do_all_scripts(SCRIPT_FRAMECHANGED);
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clear_all_constraints();
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do_all_keys();
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do_all_actions();
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do_all_ikas();
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