Moved a line to make armarures recalculate better after framechanged

scriptlinks are executed.

This fixes bug #997.

Note: this fix does not need to be mentioned in release notes (problem
was caused by the recent armature speedups).
This commit is contained in:
Chris Want
2004-02-15 17:50:56 +00:00
parent 0ad8b66046
commit 2fbf2b3775

View File

@@ -509,10 +509,10 @@ void do_update_for_newframe(int mute)
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWBUTSOBJECT, 0);
clear_all_constraints();
/* layers/materials, object ipos are calculted in where_is_object (too) */
do_all_ipos();
BPY_do_all_scripts(SCRIPT_FRAMECHANGED);
clear_all_constraints();
do_all_keys();
do_all_actions();
do_all_ikas();