GPencil: Small tweak to Dot minimum thickness
This was changed in a previous commit to 1.0, but a value of 0.5 works better.
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@@ -42,7 +42,7 @@ void main()
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else {
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float size = (ProjectionMatrix[3][3] == 0.0) ? (thickness / (gl_Position.z * defaultpixsize)) :
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(thickness / defaultpixsize);
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finalThickness = max(size * objscale, 1.0); /* minimum 1 pixel */
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finalThickness = max(size * objscale, 0.5); /* set a minimum size */
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}
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/* for wireframe override size and color */
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