Cleanup: use bool and const args
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@@ -89,9 +89,10 @@ void BKE_pbvh_search_gather(PBVH *bvh,
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* it's up to the callback to find the primitive within the leaves that is
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* hit first */
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void BKE_pbvh_raycast(PBVH *bvh, BKE_pbvh_HitOccludedCallback cb, void *data,
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const float ray_start[3], const float ray_normal[3],
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int original);
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void BKE_pbvh_raycast(
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PBVH *bvh, BKE_pbvh_HitOccludedCallback cb, void *data,
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const float ray_start[3], const float ray_normal[3],
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bool original);
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bool BKE_pbvh_node_raycast(PBVH *bvh, PBVHNode *node, float (*origco)[3], int use_origco,
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const float ray_start[3], const float ray_normal[3],
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@@ -1433,7 +1433,7 @@ void BKE_pbvh_node_get_proxies(PBVHNode *node, PBVHProxyNode **proxies, int *pro
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typedef struct {
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IsectRayAABBData ray;
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int original;
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bool original;
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} RaycastData;
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static bool ray_aabb_intersect(PBVHNode *node, void *data_v)
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@@ -1449,9 +1449,10 @@ static bool ray_aabb_intersect(PBVHNode *node, void *data_v)
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return isect_ray_aabb(&rcd->ray, bb_min, bb_max, &node->tmin);
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}
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void BKE_pbvh_raycast(PBVH *bvh, BKE_pbvh_HitOccludedCallback cb, void *data,
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const float ray_start[3], const float ray_normal[3],
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int original)
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void BKE_pbvh_raycast(
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PBVH *bvh, BKE_pbvh_HitOccludedCallback cb, void *data,
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const float ray_start[3], const float ray_normal[3],
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bool original)
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{
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RaycastData rcd;
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@@ -275,17 +275,22 @@ void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const f
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/********************************** Normals **********************************/
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void accumulate_vertex_normals(float n1[3], float n2[3], float n3[3],
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float n4[3], const float f_no[3], const float co1[3], const float co2[3],
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const float co3[3], const float co4[3]);
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void accumulate_vertex_normals(
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float n1[3], float n2[3], float n3[3], float n4[3],
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const float f_no[3],
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const float co1[3], const float co2[3], const float co3[3], const float co4[3]);
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void accumulate_vertex_normals_poly(float **vertnos, const float polyno[3],
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const float **vertcos, float vdiffs[][3], const int nverts);
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void accumulate_vertex_normals_poly(
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float **vertnos, const float polyno[3],
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const float **vertcos, float vdiffs[][3], const int nverts);
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/********************************* Tangents **********************************/
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void tangent_from_uv(float uv1[2], float uv2[2], float uv3[2],
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float co1[3], float co2[3], float co3[3], float n[3], float tang[3]);
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void tangent_from_uv(
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const float uv1[2], const float uv2[2], const float uv3[2],
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const float co1[3], const float co2[3], const float co3[3],
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const float n[3],
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float r_tang[3]);
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/******************************** Vector Clouds ******************************/
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@@ -3231,9 +3231,10 @@ void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const f
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/********************************* Normals **********************************/
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void accumulate_vertex_normals(float n1[3], float n2[3], float n3[3],
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float n4[3], const float f_no[3], const float co1[3], const float co2[3],
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const float co3[3], const float co4[3])
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void accumulate_vertex_normals(
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float n1[3], float n2[3], float n3[3], float n4[3],
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const float f_no[3],
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const float co1[3], const float co2[3], const float co3[3], const float co4[3])
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{
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float vdiffs[4][3];
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const int nverts = (n4 != NULL && co4 != NULL) ? 4 : 3;
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@@ -3305,7 +3306,11 @@ void accumulate_vertex_normals_poly(float **vertnos, const float polyno[3],
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/********************************* Tangents **********************************/
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void tangent_from_uv(float uv1[2], float uv2[2], float uv3[3], float co1[3], float co2[3], float co3[3], float n[3], float tang[3])
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void tangent_from_uv(
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const float uv1[2], const float uv2[2], const float uv3[3],
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const float co1[3], const float co2[3], const float co3[3],
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const float n[3],
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float r_tang[3])
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{
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const float s1 = uv2[0] - uv1[0];
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const float s2 = uv3[0] - uv1[0];
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@@ -3313,7 +3318,8 @@ void tangent_from_uv(float uv1[2], float uv2[2], float uv3[3], float co1[3], flo
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const float t2 = uv3[1] - uv1[1];
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float det = (s1 * t2 - s2 * t1);
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if (det != 0.0f) { /* otherwise 'tang' becomes nan */
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/* otherwise 'r_tang' becomes nan */
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if (det != 0.0f) {
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float tangv[3], ct[3], e1[3], e2[3];
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det = 1.0f / det;
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@@ -3321,21 +3327,21 @@ void tangent_from_uv(float uv1[2], float uv2[2], float uv3[3], float co1[3], flo
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/* normals in render are inversed... */
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sub_v3_v3v3(e1, co1, co2);
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sub_v3_v3v3(e2, co1, co3);
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tang[0] = (t2 * e1[0] - t1 * e2[0]) * det;
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tang[1] = (t2 * e1[1] - t1 * e2[1]) * det;
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tang[2] = (t2 * e1[2] - t1 * e2[2]) * det;
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r_tang[0] = (t2 * e1[0] - t1 * e2[0]) * det;
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r_tang[1] = (t2 * e1[1] - t1 * e2[1]) * det;
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r_tang[2] = (t2 * e1[2] - t1 * e2[2]) * det;
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tangv[0] = (s1 * e2[0] - s2 * e1[0]) * det;
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tangv[1] = (s1 * e2[1] - s2 * e1[1]) * det;
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tangv[2] = (s1 * e2[2] - s2 * e1[2]) * det;
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cross_v3_v3v3(ct, tang, tangv);
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cross_v3_v3v3(ct, r_tang, tangv);
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/* check flip */
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if (dot_v3v3(ct, n) < 0.0f) {
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negate_v3(tang);
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negate_v3(r_tang);
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}
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}
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else {
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tang[0] = tang[1] = tang[2] = 0.0f;
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zero_v3(r_tang);
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}
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}
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@@ -294,9 +294,10 @@ finally:
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* \param use_tag Only bisect tagged edges and faces.
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* \param oflag_center Operator flag, enabled for geometry on the axis (existing and created)
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*/
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void BM_mesh_bisect_plane(BMesh *bm, float plane[4],
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const bool use_snap_center, const bool use_tag,
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const short oflag_center, const float eps)
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void BM_mesh_bisect_plane(
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BMesh *bm, const float plane[4],
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const bool use_snap_center, const bool use_tag,
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const short oflag_center, const float eps)
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{
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unsigned int einput_len;
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unsigned int i;
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@@ -27,8 +27,9 @@
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* \ingroup bmesh
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*/
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void BM_mesh_bisect_plane(BMesh *bm, float plane[4],
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const bool use_snap_center, const bool use_tag,
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const short oflag_center, const float eps);
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void BM_mesh_bisect_plane(
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BMesh *bm, const float plane[4],
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const bool use_snap_center, const bool use_tag,
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const short oflag_center, const float eps);
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#endif /* __BMESH_BISECT_PLANE_H__ */
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@@ -8747,8 +8747,9 @@ static int ui_handler_pie(bContext *C, const wmEvent *event, uiPopupBlockHandle
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switch (event->type) {
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case MOUSEMOVE:
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if (len_squared_v2v2(event_xy, block->pie_data.pie_center_init) > PIE_CLICK_THRESHOLD_SQ &&
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!is_click_style) {
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if (!is_click_style &&
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(len_squared_v2v2(event_xy, block->pie_data.pie_center_init) > PIE_CLICK_THRESHOLD_SQ))
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{
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block->pie_data.flags |= UI_PIE_DRAG_STYLE;
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}
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ui_handle_menu_button(C, event, menu);
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@@ -268,8 +268,8 @@ typedef struct {
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/* Original coordinate, normal, and mask */
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const float *co;
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float mask;
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const short *no;
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float mask;
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} SculptOrigVertData;
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@@ -4008,7 +4008,7 @@ typedef struct {
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const float *ray_start, *ray_normal;
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bool hit;
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float dist;
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int original;
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bool original;
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} SculptRaycastData;
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typedef struct {
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@@ -434,9 +434,7 @@ static SpaceLink *view3d_duplicate(SpaceLink *sl)
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BGpic *bgpic;
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/* clear or remove stuff from old */
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// XXX BIF_view3d_previewrender_free(v3do);
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if (v3dn->localvd) {
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v3dn->localvd = NULL;
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v3dn->properties_storage = NULL;
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