Fix #133167: Scene snapping settings confilict with VSE
Enabling `use_snap_rotate` in 3D viewport caused rotation in sequencer to apply snapping. Rotation snapping was using mixed snapping functions, which aren't implemented in sequencer. Ignore affect rotation/scale tool setting property and force increment snapping to be used with these transform modes. Pull Request: https://projects.blender.org/blender/blender/pulls/133272
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committed by
Richard Antalik
parent
4f72b8b3ff
commit
30f3eaa2a5
@@ -148,16 +148,12 @@ bool transform_snap_is_active(const TransInfo *t)
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bool transformModeUseSnap(const TransInfo *t)
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{
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/* The animation editors should not depend on the snapping options of the 3D viewport. */
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if (ELEM(t->spacetype, SPACE_ACTION, SPACE_GRAPH, SPACE_NLA)) {
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/* The VSE and animation editors should not depend on the snapping options of the 3D viewport. */
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if (ELEM(t->spacetype, SPACE_ACTION, SPACE_GRAPH, SPACE_NLA, SPACE_SEQ)) {
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return true;
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}
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ToolSettings *ts = t->settings;
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if (t->mode == TFM_TRANSLATION) {
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/* VSE preview snapping should also not depend on the 3D viewport. */
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if (t->spacetype == SPACE_SEQ) {
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return true;
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}
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return (ts->snap_transform_mode_flag & SCE_SNAP_TRANSFORM_MODE_TRANSLATE) != 0;
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}
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if (t->mode == TFM_ROTATION) {
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@@ -185,6 +181,11 @@ static bool doForceIncrementSnap(const TransInfo *t)
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/* These spaces don't support increment snapping. */
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return false;
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}
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if (t->spacetype == SPACE_SEQ && ELEM(t->mode, TFM_ROTATION, TFM_RESIZE)) {
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return true;
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}
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if (t->modifiers & MOD_SNAP_FORCED) {
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return false;
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}
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