Some more assorted fixes
* More duplicate/wrong comments (copy+paste errors) * Brough Calculate/Clear Motion Path UI for bones more in line with the Object version
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@@ -472,8 +472,9 @@ class VIEW3D_PT_tools_posemode(View3DPanel, Panel):
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col = layout.column(align=True)
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col.label(text="Motion Paths:")
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col.operator("pose.paths_calculate", text="Calculate Paths")
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col.operator("pose.paths_clear", text="Clear Paths")
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row = col.row(align=True)
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row.operator("pose.paths_calculate", text="Calculate")
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row.operator("pose.paths_clear", text="Clear")
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draw_repeat_tools(context, layout)
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@@ -469,7 +469,8 @@ static bool nlaedit_add_tracks_empty(bAnimContext *ac)
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return added;
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}
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/* Add Tracks exec() */
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/* ----- */
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static int nlaedit_add_tracks_exec(bContext *C, wmOperator *op)
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{
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bAnimContext ac;
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@@ -1627,7 +1627,7 @@ void NLA_OT_action_sync_length(wmOperatorType *ot)
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/* api callbacks */
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ot->exec = nlaedit_sync_actlen_exec;
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ot->poll = ED_operator_nla_active; // XXX: is this satisfactory... probably requires a check for active strip...
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ot->poll = nlaop_poll_tweakmode_off;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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@@ -2102,8 +2102,10 @@ static int nla_fmodifier_copy_exec(bContext *C, wmOperator *op)
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BKE_report(op->reports, RPT_ERROR, "No F-Modifiers available to be copied");
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return OPERATOR_CANCELLED;
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}
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else
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else {
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/* no updates needed - copy is non-destructive operation */
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return OPERATOR_FINISHED;
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}
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}
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void NLA_OT_fmodifier_copy(wmOperatorType *ot)
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@@ -2157,8 +2159,6 @@ static int nla_fmodifier_paste_exec(bContext *C, wmOperator *op)
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/* successful or not? */
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if (ok) {
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/* set notifier that things have changed */
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/* set notifier that things have changed */
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WM_event_add_notifier(C, NC_ANIMATION | ND_NLA | NA_EDITED, NULL);
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return OPERATOR_FINISHED;
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}
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