add in empty modifier slot so dynamic paint files don't break.
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@@ -74,6 +74,7 @@ typedef enum ModifierType {
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eModifierType_WeightVGEdit,
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eModifierType_WeightVGMix,
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eModifierType_WeightVGProximity,
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eModifierType_EmptySlot, /* keep so DynamicPaint keep loading, can re-use later */
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eModifierType_DynamicPaint, /* reserve slot */
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NUM_MODIFIER_TYPES
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} ModifierType;
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