Cleanup: spelling in comments
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@@ -4002,7 +4002,7 @@ def km_grease_pencil_sculpt_mode(params):
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# Active layer
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op_menu("GREASE_PENCIL_MT_layer_active", {"type": 'Y', "value": 'PRESS'}),
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# Automasking menu
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# Auto-masking menu.
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op_menu_pie("VIEW3D_MT_grease_pencil_sculpt_automasking_pie", {
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"type": 'A', "value": 'PRESS', "shift": True, "alt": True}),
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@@ -1141,8 +1141,8 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
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if (CU_IS_2D(cu)) {
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BKE_nurb_project_2d(nu);
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}
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/* In the case of weight, tilt or radius (these dont don't change positions), dont change
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* handle types. */
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/* In the case of weight, tilt or radius (these don't change positions),
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* don't change handle types. */
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if ((nu->type == CU_BEZIER) && apply_vcos) {
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BKE_nurb_handles_test(nu, NURB_HANDLE_TEST_EACH, false); /* test for bezier too */
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}
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@@ -27,7 +27,7 @@ extern "C" {
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typedef struct LineartModifierRuntime {
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/* This list is constructed during `update_depsgraph()` call, and stays valid until the next
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* update. This way line art can load objects from this list instead of iterating over all
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* obejcts that may or may not have finished evaluating. */
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* objects that may or may not have finished evaluating. */
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std::unique_ptr<blender::Set<const Object *>> object_dependencies;
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} LineartModifierRuntime;
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