BM_face_legal_splits - perform calculations in 2d (was using 3d vectors for all 2d operations)

This commit is contained in:
Campbell Barton
2013-06-26 21:47:08 +00:00
parent 56a47b6114
commit 329b832dc2
2 changed files with 53 additions and 68 deletions

View File

@@ -95,13 +95,14 @@ static void calc_poly_normal(float normal[3], float verts[][3], int nverts)
*
* Same as #calc_poly_normal but operates directly on a bmesh face.
*/
static void bm_face_calc_poly_normal(BMFace *f)
static void bm_face_calc_poly_normal(BMFace *f, float n[3])
{
BMLoop *l_first = BM_FACE_FIRST_LOOP(f);
BMLoop *l_iter = l_first;
float const *v_prev = l_first->prev->v->co;
float const *v_curr = l_first->v->co;
float n[3] = {0.0f};
zero_v3(n);
/* Newell's Method */
do {
@@ -113,8 +114,8 @@ static void bm_face_calc_poly_normal(BMFace *f)
} while (l_iter != l_first);
if (UNLIKELY(normalize_v3_v3(f->no, n) == 0.0f)) {
f->no[2] = 1.0f; /* other axis set to 0.0 */
if (UNLIKELY(normalize_v3(n) == 0.0f)) {
n[2] = 1.0f;
}
}
@@ -458,20 +459,20 @@ void calc_poly_plane(float (*verts)[3], const int nverts)
* the list that bridges a concave region of the face or intersects
* any of the faces's edges.
*/
static void scale_edge_v3f(float v1[3], float v2[3], const float fac)
static void scale_edge_v2f(float v1[2], float v2[2], const float fac)
{
float mid[3];
float mid[2];
mid_v3_v3v3(mid, v1, v2);
mid_v2_v2v2(mid, v1, v2);
sub_v3_v3v3(v1, v1, mid);
sub_v3_v3v3(v2, v2, mid);
sub_v2_v2v2(v1, v1, mid);
sub_v2_v2v2(v2, v2, mid);
mul_v3_fl(v1, fac);
mul_v3_fl(v2, fac);
mul_v2_fl(v1, fac);
mul_v2_fl(v2, fac);
add_v3_v3v3(v1, v1, mid);
add_v3_v3v3(v2, v2, mid);
add_v2_v2v2(v1, v1, mid);
add_v2_v2v2(v2, v2, mid);
}
/**
@@ -563,7 +564,7 @@ void BM_vert_normal_update_all(BMVert *v)
* is passed in as well.
*/
void BM_face_normal_update(BMFace *f)
void BM_face_calc_normal(BMFace *f, float r_no[3])
{
BMLoop *l;
@@ -576,7 +577,7 @@ void BM_face_normal_update(BMFace *f)
const float *co3 = (l = l->next)->v->co;
const float *co4 = (l->next)->v->co;
normal_quad_v3(f->no, co1, co2, co3, co4);
normal_quad_v3(r_no, co1, co2, co3, co4);
break;
}
case 3:
@@ -585,16 +586,21 @@ void BM_face_normal_update(BMFace *f)
const float *co2 = (l = l->next)->v->co;
const float *co3 = (l->next)->v->co;
normal_tri_v3(f->no, co1, co2, co3);
normal_tri_v3(r_no, co1, co2, co3);
break;
}
default:
{
bm_face_calc_poly_normal(f);
bm_face_calc_poly_normal(f, r_no);
break;
}
}
}
void BM_face_normal_update(BMFace *f)
{
BM_face_calc_normal(f, f->no);
}
/* exact same as 'bmesh_face_normal_update' but accepts vertex coords */
void BM_face_normal_update_vcos(BMesh *bm, BMFace *f, float no[3],
float const (*vertexCos)[3])
@@ -1029,65 +1035,43 @@ void BM_face_legal_splits(BMFace *f, BMLoop *(*loops)[2], int len)
{
const int len2 = len * 2;
BMLoop *l;
float v1[3], v2[3], v3[3] /*, v4[3 */, no[3], mid[3], *p1, *p2, *p3, *p4;
float out[3] = {-FLT_MAX, -FLT_MAX, 0.0f};
float v1[2], v2[2], v3[2] /*, v4[3 */, no[3], mid[2], *p1, *p2, *p3, *p4;
float out[2] = {-FLT_MAX, -FLT_MAX};
float axis_mat[3][3];
float (*projverts)[3] = BLI_array_alloca(projverts, f->len);
float (*edgeverts)[3] = BLI_array_alloca(edgeverts, len2);
float (*projverts)[2] = BLI_array_alloca(projverts, f->len);
float (*edgeverts)[2] = BLI_array_alloca(edgeverts, len2);
float fac1 = 1.0000001f, fac2 = 0.9f; //9999f; //0.999f;
int i, j, a = 0, clen;
/* TODO, the face normal may already be correct */
BM_face_calc_normal(f, no);
axis_dominant_v3_to_m3(axis_mat, no);
for (i = 0, l = BM_FACE_FIRST_LOOP(f); i < f->len; i++, l = l->next) {
BM_elem_index_set(l, i); /* set_loop */
copy_v3_v3(projverts[i], l->v->co);
}
for (i = 0; i < len; i++) {
copy_v3_v3(v1, loops[i][0]->v->co);
copy_v3_v3(v2, loops[i][1]->v->co);
mul_v2_m3v3(projverts[i], axis_mat, l->v->co);
scale_edge_v3f(v1, v2, fac2);
copy_v3_v3(edgeverts[a], v1);
a++;
copy_v3_v3(edgeverts[a], v2);
a++;
}
calc_poly_normal(no, projverts, f->len);
if (axis_dominant_v3_to_m3(axis_mat, no)) {
for (i = 0; i < f->len; i++) {
mul_m3_v3(axis_mat, projverts[i]);
}
for (i = 0; i < len2; i++) {
mul_m3_v3(axis_mat, edgeverts[i]);
}
}
for (i = 0, l = BM_FACE_FIRST_LOOP(f); i < f->len; i++, l = l->next) {
p1 = projverts[i];
out[0] = max_ff(out[0], p1[0]);
out[1] = max_ff(out[1], p1[1]);
/* out[2] = 0.0f; */ /* keep at zero */
p1[2] = 0.0f;
out[0] = max_ff(out[0], projverts[i][0]);
out[1] = max_ff(out[1], projverts[i][1]);
}
/* ensure we are well outside the face bounds (value is arbitrary) */
add_v2_fl(out, 1.0f);
for (i = 0; i < len; i++) {
edgeverts[i * 2][2] = 0.0f;
edgeverts[i * 2 + 1][2] = 0.0f;
copy_v2_v2(edgeverts[a + 0], projverts[BM_elem_index_get(loops[i][0])]);
copy_v2_v2(edgeverts[a + 1], projverts[BM_elem_index_get(loops[i][1])]);
scale_edge_v2f(edgeverts[a + 0], edgeverts[a + 1], fac2);
a += 2;
}
/* do convexity test */
for (i = 0; i < len; i++) {
copy_v3_v3(v2, edgeverts[i * 2]);
copy_v3_v3(v3, edgeverts[i * 2 + 1]);
copy_v2_v2(v2, edgeverts[i * 2 + 0]);
copy_v2_v2(v3, edgeverts[i * 2 + 1]);
mid_v3_v3v3(mid, v2, v3);
mid_v2_v2v2(mid, v2, v3);
clen = 0;
for (j = 0; j < f->len; j++) {
@@ -1095,10 +1079,10 @@ void BM_face_legal_splits(BMFace *f, BMLoop *(*loops)[2], int len)
p2 = projverts[(j + 1) % f->len];
#if 0
copy_v3_v3(v1, p1);
copy_v3_v3(v2, p2);
copy_v2_v2(v1, p1);
copy_v2_v2(v2, p2);
scale_edge_v3f(v1, v2, fac1);
scale_edge_v2f(v1, v2, fac1);
if (line_crosses_v2f(v1, v2, mid, out)) {
clen++;
}
@@ -1119,10 +1103,10 @@ void BM_face_legal_splits(BMFace *f, BMLoop *(*loops)[2], int len)
p1 = projverts[i];
p2 = projverts[(i + 1) % f->len];
copy_v3_v3(v1, p1);
copy_v3_v3(v2, p2);
copy_v2_v2(v1, p1);
copy_v2_v2(v2, p2);
scale_edge_v3f(v1, v2, fac1);
scale_edge_v2f(v1, v2, fac1);
for (j = 0; j < len; j++) {
if (!loops[j][0]) {
@@ -1146,10 +1130,10 @@ void BM_face_legal_splits(BMFace *f, BMLoop *(*loops)[2], int len)
p3 = edgeverts[j * 2];
p4 = edgeverts[j * 2 + 1];
copy_v3_v3(v1, p1);
copy_v3_v3(v2, p2);
copy_v2_v2(v1, p1);
copy_v2_v2(v2, p2);
scale_edge_v3f(v1, v2, fac1);
scale_edge_v2f(v1, v2, fac1);
if (line_crosses_v2f(v1, v2, p3, p4)) {
loops[i][0] = NULL;

View File

@@ -33,6 +33,7 @@ int BM_face_calc_tessellation(BMFace *f, BMLoop **r_loops, int (*r_index)[3])
__attribute__((nonnull))
#endif
;
void BM_face_calc_normal(BMFace *f, float r_no[3]);
float BM_face_calc_area(BMFace *f);
float BM_face_calc_perimeter(BMFace *f);
void BM_face_calc_plane(BMFace *f, float r_plane[3]);