Merge branch 'master' into blender2.8
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@@ -4164,7 +4164,7 @@ static int dynamicPaint_paintMesh(struct Depsgraph *depsgraph, DynamicPaintSurfa
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/* check bounding box collision */
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if (grid && meshBrush_boundsIntersect(&grid->grid_bounds, &mesh_bb, brush, brush_radius)) {
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/* Build a bvh tree from transformed vertices */
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if (bvhtree_from_mesh_looptri(&treeData, dm, 0.0f, 4, 8)) {
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if (bvhtree_from_mesh_get(&treeData, dm, BVHTREE_FROM_LOOPTRI, 4)) {
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int c_index;
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int total_cells = grid->dim[0] * grid->dim[1] * grid->dim[2];
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@@ -410,7 +410,7 @@ static bool PE_create_shape_tree(PEData *data, Object *shapeob)
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return false;
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}
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return (bvhtree_from_mesh_looptri(&data->shape_bvh, dm, 0.0f, 4, 8) != NULL);
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return (bvhtree_from_mesh_get(&data->shape_bvh, dm, BVHTREE_FROM_LOOPTRI, 4) != NULL);
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}
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static void PE_free_shape_tree(PEData *data)
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