NLA SoC: More UI work + 'Push down' tool

'UI Work'
* Added more drawing code for drawing NLA data 
* Made the operators for the 'channel-list' of NLA work. A special version of borderselect for the NLA channel-list (due to the different vertical order) still needs to be coded though.

'Push Down' tool
The active action of each AnimData block, represented by the reddy/orange channel, can be added to the NLA stack as a new action by using the 'snow-flake' icon/button (probably need a special icon for this later). This will add a new NLA track and an NLA strip referencing this action. The AnimData block's 'active action' slot will then be left empty.

(Unfortunately, there still seems to be a bug here, which I'll check on later)
This commit is contained in:
Joshua Leung
2009-05-30 10:41:41 +00:00
parent 72205f45e4
commit 32d0533f78
7 changed files with 431 additions and 30 deletions

View File

@@ -217,6 +217,10 @@ void ANIM_deselect_anim_channels (void *data, short datatype, short test, short
if (ale->flag & FCURVE_SELECTED)
sel= ACHANNEL_SETFLAG_CLEAR;
break;
case ANIMTYPE_NLATRACK:
if (ale->flag & NLATRACK_SELECTED)
sel= ACHANNEL_SETFLAG_CLEAR;
break;
}
}
}
@@ -263,6 +267,14 @@ void ANIM_deselect_anim_channels (void *data, short datatype, short test, short
fcu->flag &= ~FCURVE_ACTIVE;
}
break;
case ANIMTYPE_NLATRACK:
{
NlaTrack *nlt= (NlaTrack *)ale->data;
ACHANNEL_SET_FLAG(nlt, sel, NLATRACK_SELECTED);
nlt->flag &= ~NLATRACK_ACTIVE;
}
break;
}
}

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@@ -0,0 +1,336 @@
/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
* All rights reserved.
*
*
* Contributor(s): Joshua Leung (major recode)
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "DNA_listBase.h"
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_userdef_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_world_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_rand.h"
#include "BKE_animsys.h"
#include "BKE_nla.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
#include "ED_anim_api.h"
#include "ED_keyframes_edit.h"
#include "ED_markers.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "nla_intern.h" // own include
/* *********************************************** */
/* Operators for NLA channels-list which need to be different from the standard Animation Editor ones */
// TODO: implemented borderselect too, since that also relies on ranges of buttons
/* ******************** Mouse-Click Operator *********************** */
/* Depending on the channel that was clicked on, the mouse click will activate whichever
* part of the channel is relevant.
*
* NOTE: eventually, this should probably be phased out when many of these things are replaced with buttons
*/
static void mouse_nla_channels (bAnimContext *ac, float x, int channel_index, short selectmode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
/* get the channel that was clicked on */
/* filter channels */
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CHANNELS);
filter= ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* get channel from index */
ale= BLI_findlink(&anim_data, channel_index);
if (ale == NULL) {
/* channel not found */
printf("Error: animation channel (index = %d) not found in mouse_anim_channels() \n", channel_index);
BLI_freelistN(&anim_data);
return;
}
/* action to take depends on what channel we've got */
switch (ale->type) {
case ANIMTYPE_SCENE:
{
Scene *sce= (Scene *)ale->data;
if (x < 16) {
/* toggle expand */
sce->flag ^= SCE_DS_COLLAPSED;
}
else {
/* set selection status */
if (selectmode == SELECT_INVERT) {
/* swap select */
sce->flag ^= SCE_DS_SELECTED;
}
else {
sce->flag |= SCE_DS_SELECTED;
}
}
}
break;
case ANIMTYPE_OBJECT:
{
bDopeSheet *ads= (bDopeSheet *)ac->data;
Scene *sce= (Scene *)ads->source;
Base *base= (Base *)ale->data;
Object *ob= base->object;
if (x < 16) {
/* toggle expand */
ob->nlaflag ^= OB_ADS_COLLAPSED; // XXX
}
else {
/* set selection status */
if (selectmode == SELECT_INVERT) {
/* swap select */
base->flag ^= SELECT;
ob->flag= base->flag;
}
else {
Base *b;
/* deleselect all */
for (b= sce->base.first; b; b= b->next) {
b->flag &= ~SELECT;
b->object->flag= b->flag;
}
/* select object now */
base->flag |= SELECT;
ob->flag |= SELECT;
}
/* xxx should be ED_base_object_activate(), but we need context pointer for that... */
//set_active_base(base);
}
}
break;
case ANIMTYPE_FILLMATD:
{
Object *ob= (Object *)ale->data;
ob->nlaflag ^= OB_ADS_SHOWMATS; // XXX
}
break;
case ANIMTYPE_DSMAT:
{
Material *ma= (Material *)ale->data;
ma->flag ^= MA_DS_EXPAND;
}
break;
case ANIMTYPE_DSLAM:
{
Lamp *la= (Lamp *)ale->data;
la->flag ^= LA_DS_EXPAND;
}
break;
case ANIMTYPE_DSCAM:
{
Camera *ca= (Camera *)ale->data;
ca->flag ^= CAM_DS_EXPAND;
}
break;
case ANIMTYPE_DSCUR:
{
Curve *cu= (Curve *)ale->data;
cu->flag ^= CU_DS_EXPAND;
}
break;
case ANIMTYPE_DSSKEY:
{
Key *key= (Key *)ale->data;
key->flag ^= KEYBLOCK_DS_EXPAND;
}
break;
case ANIMTYPE_DSWOR:
{
World *wo= (World *)ale->data;
wo->flag ^= WO_DS_EXPAND;
}
break;
case ANIMTYPE_NLATRACK:
{
NlaTrack *nlt= (NlaTrack *)ale->data;
if (x >= (NLACHANNEL_NAMEWIDTH-NLACHANNEL_BUTTON_WIDTH)) {
/* toggle protection (only if there's a toggle there) */
nlt->flag ^= NLATRACK_PROTECTED;
}
else if (x >= (NLACHANNEL_NAMEWIDTH-2*NLACHANNEL_BUTTON_WIDTH)) {
/* toggle mute */
nlt->flag ^= NLATRACK_MUTED;
}
else {
/* set selection */
if (selectmode == SELECT_INVERT) {
/* inverse selection status of this F-Curve only */
nlt->flag ^= NLATRACK_SELECTED;
}
else {
/* select F-Curve by itself */
ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
nlt->flag |= NLATRACK_SELECTED;
}
/* if NLA-Track is selected now, make NLA-Track the 'active' one in the visible list */
if (nlt->flag & NLATRACK_SELECTED)
ANIM_set_active_channel(ac->data, ac->datatype, filter, nlt, ANIMTYPE_NLATRACK);
}
}
break;
case ANIMTYPE_NLAACTION:
{
AnimData *adt= BKE_animdata_from_id(ale->owner); /* this won't crash, right? */
/* for now, only do something if user clicks on the 'push-down' button */
if (x >= (NLACHANNEL_NAMEWIDTH-NLACHANNEL_BUTTON_WIDTH)) {
/* activate push-down operator */
// TODO: make this use the operator instead of calling the function directly
// however, calling the operator requires that we supply the args, and that works with proper buttons only
BKE_nla_action_pushdown(adt);
}
}
break;
default:
printf("Error: Invalid channel type in mouse_nla_channels() \n");
}
/* free channels */
BLI_freelistN(&anim_data);
}
/* ------------------- */
/* handle clicking */
static int nlachannels_mouseclick_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
bAnimContext ac;
Scene *scene;
ARegion *ar;
View2D *v2d;
int mval[2], channel_index;
short selectmode;
float x, y;
/* get editor data */
if (ANIM_animdata_get_context(C, &ac) == 0)
return OPERATOR_CANCELLED;
/* get useful pointers from animation context data */
scene= ac.scene;
ar= ac.ar;
v2d= &ar->v2d;
/* get mouse coordinates (in region coordinates) */
mval[0]= (event->x - ar->winrct.xmin);
mval[1]= (event->y - ar->winrct.ymin);
/* select mode is either replace (deselect all, then add) or add/extend */
if (RNA_boolean_get(op->ptr, "extend"))
selectmode= SELECT_INVERT;
else
selectmode= SELECT_REPLACE;
/* figure out which channel user clicked in
* Note: although channels technically start at y= ACHANNEL_FIRST, we need to adjust by half a channel's height
* so that the tops of channels get caught ok. Since NLACHANNEL_FIRST is really NLACHANNEL_HEIGHT, we simply use
* NLACHANNEL_HEIGHT_HALF.
*/
UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
UI_view2d_listview_view_to_cell(v2d, NLACHANNEL_NAMEWIDTH, NLACHANNEL_STEP, 0, (float)NLACHANNEL_HEIGHT_HALF, x, y, NULL, &channel_index);
/* handle mouse-click in the relevant channel then */
mouse_nla_channels(&ac, x, channel_index, selectmode);
/* set notifier tha things have changed */
ANIM_animdata_send_notifiers(C, &ac, ANIM_CHANGED_CHANNELS);
return OPERATOR_FINISHED;
}
void NLA_OT_channels_click (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Mouse Click on Channels";
ot->idname= "NLA_OT_channels_click";
/* api callbacks */
ot->invoke= nlachannels_mouseclick_invoke;
ot->poll= ED_operator_areaactive;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* id-props */
RNA_def_boolean(ot->srna, "extend", 0, "Extend Select", ""); // SHIFTKEY
}
/* *********************************************** */

View File

@@ -85,8 +85,10 @@ extern void gl_round_box(int mode, float minx, float miny, float maxx, float max
/* *********************************************** */
/* Strips */
static void nla_draw_strip (NlaTrack *nlt, NlaStrip *strip, View2D *v2d, float yminc, float ymaxc)
static void nla_draw_strip (NlaTrack *nlt, NlaStrip *strip, int index, View2D *v2d, float yminc, float ymaxc)
{
char name[128];
/* draw extrapolation info first (as backdrop) */
// TODO...
@@ -125,6 +127,15 @@ static void nla_draw_strip (NlaTrack *nlt, NlaStrip *strip, View2D *v2d, float y
glColor3f(0.0f, 0.0f, 0.0f);
}
gl_round_box(GL_LINES, strip->start, yminc, strip->end, ymaxc, 9);
/* draw some identifying info on the strip (index and name of action if there's room) */
// XXX for now, just the index
if (strip->flag & NLASTRIP_FLAG_SELECT)
UI_ThemeColor(TH_TEXT_HI);
else
UI_ThemeColor(TH_TEXT);
sprintf(name, "%d |", index);
UI_DrawString(strip->start, yminc+8, name);
}
/* ---------------------- */
@@ -174,17 +185,18 @@ void draw_nla_main_data (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
{
NlaTrack *nlt= (NlaTrack *)ale->data;
NlaStrip *strip;
int index;
/* draw backdrop? */
// TODO...
/* draw each strip in the track */
for (strip= nlt->strips.first; strip; strip= strip->next) {
for (strip=nlt->strips.first, index=1; strip; strip= strip->next, index++) {
/* only draw if at least part of the strip is within view */
if ( IN_RANGE(v2d->cur.xmin, strip->start, strip->end) ||
IN_RANGE(v2d->cur.xmax, strip->start, strip->end) )
{
nla_draw_strip(nlt, strip, v2d, yminc, ymaxc);
nla_draw_strip(nlt, strip, index, v2d, yminc, ymaxc);
}
}
}
@@ -601,6 +613,16 @@ void draw_nla_channel_list (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
/* draw action 'push-down' */
if (ale->type == ANIMTYPE_NLAACTION) {
offset += 16;
/* XXX firstly draw a little rect to help identify that it's different from the toggles */
glBegin(GL_LINES);
glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y-7);
glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y+7);
glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y-7;
glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y+7);
glEnd(); // GL_LINES
/* now draw the icon */
UI_icon_draw((float)NLACHANNEL_NAMEWIDTH-offset, ydatac, ICON_FREEZE);
}

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@@ -51,10 +51,12 @@
#include "BKE_screen.h"
#include "ED_anim_api.h"
#include "ED_markers.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "BIF_gl.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -63,13 +65,10 @@
#include "UI_resources.h"
#include "UI_view2d.h"
#include "ED_markers.h"
#include "nla_intern.h" // own include
/* *********************************************** */
/* *********************************************** */
/* *********************************************** */

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@@ -57,6 +57,23 @@ void draw_nla_channel_list(bAnimContext *ac, SpaceNla *snla, ARegion *ar);
void nla_header_buttons(const bContext *C, ARegion *ar);
/* **************************************** */
/* nla_select.c */
/* **************************************** */
/* nla_edit.c */
/* **************************************** */
/* nla_channels.c */
void NLA_OT_channels_click(wmOperatorType *ot);
/* **************************************** */
/* nla_ops.c */
void nla_operatortypes(void);
void nla_keymap(wmWindowManager *wm);
#endif /* ED_NLA_INTERN_H */

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@@ -54,17 +54,15 @@
#include "ED_space_api.h"
#include "ED_screen.h"
#include "BIF_gl.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "ED_markers.h"
#include "nla_intern.h" // own include
@@ -72,20 +70,46 @@
void nla_operatortypes(void)
{
//WM_operatortype_append();
/* channels */
WM_operatortype_append(NLA_OT_channels_click);
/* select */
// ...
}
/* ************************** registration - keymaps **********************************/
static void nla_keymap_channels (wmWindowManager *wm, ListBase *keymap)
{
//wmKeymapItem *kmi;
/* NLA-specific (different to standard channels keymap) -------------------------- */
/* selection */
/* click-select */
// XXX for now, only leftmouse....
WM_keymap_add_item(keymap, "NLA_OT_channels_click", LEFTMOUSE, KM_PRESS, 0, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "NLA_OT_channels_click", LEFTMOUSE, KM_PRESS, KM_SHIFT, 0)->ptr, "extend", 1);
/* General Animation Channels keymap (see anim_channels.c) ----------------------- */
/* deselect all */
WM_keymap_add_item(keymap, "ANIM_OT_channels_select_all_toggle", AKEY, KM_PRESS, 0, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "ANIM_OT_channels_select_all_toggle", IKEY, KM_PRESS, KM_CTRL, 0)->ptr, "invert", 1);
/* borderselect */
WM_keymap_add_item(keymap, "ANIM_OT_channels_select_border", BKEY, KM_PRESS, 0, 0);
/* transform system */
//transform_keymap_for_space(wm, keymap, SPACE_NLA);
/* settings */
WM_keymap_add_item(keymap, "ANIM_OT_channels_setting_toggle", WKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ANIM_OT_channels_setting_enable", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ANIM_OT_channels_setting_disable", WKEY, KM_PRESS, KM_ALT, 0);
/* settings - specialised hotkeys */
WM_keymap_add_item(keymap, "ANIM_OT_channels_editable_toggle", TABKEY, KM_PRESS, 0, 0);
/* expand/collapse */
WM_keymap_add_item(keymap, "ANIM_OT_channels_expand", PADPLUSKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ANIM_OT_channels_collapse", PADMINUS, KM_PRESS, 0, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "ANIM_OT_channels_expand", PADPLUSKEY, KM_PRESS, KM_CTRL, 0)->ptr, "all", 1);
RNA_boolean_set(WM_keymap_add_item(keymap, "ANIM_OT_channels_collapse", PADMINUS, KM_PRESS, KM_CTRL, 0)->ptr, "all", 1);
}
static void nla_keymap_main (wmWindowManager *wm, ListBase *keymap)
@@ -111,11 +135,11 @@ void nla_keymap(wmWindowManager *wm)
*
* However, those operations which involve clicking on channels and/or the placement of them in the view are implemented here instead
*/
keymap= WM_keymap_listbase(wm, "NLA_Channels", SPACE_NLA, 0);
keymap= WM_keymap_listbase(wm, "NLA Channels", SPACE_NLA, 0);
nla_keymap_channels(wm, keymap);
/* data */
keymap= WM_keymap_listbase(wm, "NLA_Data", SPACE_NLA, 0);
keymap= WM_keymap_listbase(wm, "NLA Data", SPACE_NLA, 0);
nla_keymap_main(wm, keymap);
}

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@@ -167,14 +167,14 @@ static SpaceLink *nla_duplicate(SpaceLink *sl)
/* add handlers, stuff you only do once or on area/region changes */
static void nla_channel_area_init(wmWindowManager *wm, ARegion *ar)
{
//ListBase *keymap;
ListBase *keymap;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_STACK, ar->winx, ar->winy);
/* own keymap */
// TODO: cannot use generic copy, need special NLA version
//keymap= WM_keymap_listbase(wm, "Animation_Channels", 0, 0); /* XXX weak? */
//WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
keymap= WM_keymap_listbase(wm, "NLA Channels", SPACE_NLA, 0); /* XXX weak? */
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
/* draw entirely, view changes should be handled here */
@@ -216,7 +216,7 @@ static void nla_main_area_init(wmWindowManager *wm, ARegion *ar)
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
/* own keymap */
keymap= WM_keymap_listbase(wm, "NLA", SPACE_NLA, 0); /* XXX weak? */
keymap= WM_keymap_listbase(wm, "NLA Data", SPACE_NLA, 0); /* XXX weak? */
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
@@ -271,15 +271,6 @@ static void nla_main_area_draw(const bContext *C, ARegion *ar)
UI_view2d_scrollers_free(scrollers);
}
void nla_operatortypes(void)
{
}
void nla_keymap(struct wmWindowManager *wm)
{
}
/* add handlers, stuff you only do once or on area/region changes */
static void nla_header_area_init(wmWindowManager *wm, ARegion *ar)