Fix lighting in game engine
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@@ -181,13 +181,11 @@ bool RAS_MaterialBucket::ActivateMaterial(const MT_Transform& cameratrans, RAS_I
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if ((rasty->GetDrawingMode() <= RAS_IRasterizer::KX_SOLID) || !dolights)
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{
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// bool bUseLights = rendertools->ProcessLighting(-1); /*unused*/
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;
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rendertools->ProcessLighting(-1);
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}
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else
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{
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// bool bUseLights = rendertools->ProcessLighting(m_material->GetLightLayer()); /*unused*/
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;
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rendertools->ProcessLighting(m_material->GetLightLayer());
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}
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drawmode = (rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID ?
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