correct typo in previous commit & minor changes.
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@@ -1945,7 +1945,7 @@ int editbmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *d
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static void editbmesh_calc_modifiers(Scene *scene, Object *ob, BMEditMesh *em, DerivedMesh **cage_r,
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DerivedMesh **final_r,
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CustomDataMask dataMask)
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{
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{
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ModifierData *md, *previewmd = NULL;
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float (*deformedVerts)[3] = NULL;
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CustomDataMask mask, previewmask = 0, append_mask = 0;
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@@ -4313,7 +4313,7 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
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/* SPH_SOLVER_CLASSICAL */
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/* Apply SPH forces using classical algorithm (due to Gingold
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* and Monaghan). Note that, unlike double-density relaxation,
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* this algorthim is separated into distinct loops. */
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* this algorithm is separated into distinct loops. */
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#pragma omp parallel for firstprivate (sphdata) private (pa) schedule(dynamic,5)
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LOOP_DYNAMIC_PARTICLES {
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@@ -2094,8 +2094,7 @@ void init_userdef_do_versions(void)
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if (U.ndof_sensitivity == 0.0f) {
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U.ndof_sensitivity = 1.0f;
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U.ndof_flag = NDOF_LOCK_HORIZON |
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NDOF_SHOULD_PAN | NDOF_SHOULD_ZOOM | NDOF_SHOULD_ROTATE;
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U.ndof_flag = (NDOF_LOCK_HORIZON | NDOF_SHOULD_PAN | NDOF_SHOULD_ZOOM | NDOF_SHOULD_ROTATE);
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}
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if (U.ndof_orbit_sensitivity == 0.0f) {
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@@ -5248,7 +5248,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
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re->scene= scene;
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re->lay= lay;
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if(re->r.scemode & R_VIEWPORT_PREVIEW)
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if (re->r.scemode & R_VIEWPORT_PREVIEW)
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re->scene_color_manage = BKE_scene_check_color_management_enabled(scene);
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/* scene needs to be set to get camera */
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